V9:Wizard
Developer Note: The current V9 Rules can be found here.
The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.
Thank you for your interest in the project! Join the Discord for more information!
- The Project Phoenix (V9) Development Team
- These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
- This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
- To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.
Contents
- 1 Wizard
- 1.1 Pre-Constructed Builds
- 1.2 List of Class-Specific Abilities
- 1.2.1 Ambulant
- 1.2.2 Banish
- 1.2.3 Blessing Against Harm
- 1.2.4 Break Concentration
- 1.2.5 Coup De Grace
- 1.2.6 Dimensional Rift
- 1.2.7 Dragged Below
- 1.2.8 Elemental Barrage
- 1.2.9 Entangle
- 1.2.10 Expose Weakness
- 1.2.11 Extension
- 1.2.12 Fireball
- 1.2.13 Firestorm
- 1.2.14 Flight
- 1.2.15 Force Bolt
- 1.2.16 Hold Person
- 1.2.17 Iceball
- 1.2.18 Ice Barrier
- 1.2.19 Icy Blast
- 1.2.20 Incinerate Armor
- 1.2.21 Innate
- 1.2.22 Lay Curse
- 1.2.23 Lightning Bolt
- 1.2.24 Mana Harvest
- 1.2.25 Meditate
- 1.2.26 Mend
- 1.2.27 Pestilence
- 1.2.28 Phase Bolt
- 1.2.29 Poison Bolt
- 1.2.30 Release
- 1.2.31 Shove
- 1.2.32 Sphere of Annihilation
- 1.2.33 Suppress Aura
- 1.2.34 Suppression Bolt
- 1.2.35 Swift
- 1.2.36 Teleport
- 1.2.37 Wounding
- 1.3 Extra Clarifications
- 1.4 Trivia
Wizard | ||||
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Description | Wizards are offensive spellcasters that use a variety of powerful abilities to destroy or restrict their opponents. | |||
Playstyle | Damage, Ranged, Backline, Crowd Control, Evasive | |||
Class Identifier | Yellow Sash | |||
Weapons |
| |||
Shields | None | |||
Armor | None | |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 | May spend customization points to purchase additional abilities from the list below. Points available are based on level. |
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Archetype | Ability Name | Cost | Max | Frequency | Range | Type | |||
EXPERT Points Available = Your Level Unspent points may be used at a lower tier.
| |||||||||
👟 | 🔥 | 🔮 | Blessing Against Harm | 1 | 4 | 1/Refresh ♻60 | Self | Enchantment | |
👟 | 🔮 | Coup De Grace | 1 | 4 | 1/Refresh ♻60 | 20ft | Verbal | ||
👟 | 🔮 | Dragged Below | 1 | 4 | 1/Refresh ♻60 | 20ft | Verbal | ||
🔮 | Firestorm | 1 | 4 | 1/Life ♻30 | Self | Verbal | |||
🔥 | Iceball | 2 | 2 | 1 Ball | Strike | Spellball | |||
👟 | Icy Blast | 1 | 4 | 1/Refresh ♻30 | 20ft | Verbal | |||
🔮 | Pestilence | 1 | 4 | 1/Life ♻30 | Self | Verbal | |||
🔥 | 🔮 | Phase Bolt | 2 | 2 | 1 Ball | Strike | Spellball | ||
🔥 | 🔮 | Sphere of Annihilation | 3 | 1 | 1 Ball | Strike | Spellball | ||
👟 | 🔮 | Wounding | 1 | 4 | 1/Life ♻20 | 20ft | Verbal | ||
ADEPT Points Available = Your Level+1 Unspent points may be used at a lower tier.
| |||||||||
👟 | 🔮 | Dimensional Rift | 1 | 4 | 1/Refresh ♻30 | 20ft | Verbal | ||
🔥 | 🔮 | Fireball | 1 | 4 | 1 Ball | Strike | Spellball | ||
🔥 | 🔮 | Flight | 1 | 4 | 1/Refresh ♻20 | Self | Verbal | ||
👟 | Hold Person | 1 | 4 | 1/Life ♻20 | 20ft | Verbal | |||
🔥 | 🔮 | Lightning Bolt | 1 | 4 | 1 Ball | Strike | Spellball | ||
👟 | Mend | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | |||
👟 | 🔥 | Release | 1 | 4 | 1/Life ♻10 | 5ft (Any) | Verbal | ||
👟 | 🔥 | 🔮 | Short Weapon | 1 | 1 | - | - | Equipment | |
👟 | Suppress Aura | 1 | 4 | 1/Refresh ♻20 | 20ft | Verbal | |||
🔥 | 🔮 | Suppression Bolt | 1 | 4 | 2 Ball | Strike | Spellball | ||
👟 | 🔥 | 🔮 | Teleport | 1 | 4 | 1/Life ♻20 | 5ft (Any) | Verbal | |
NOVICE Points Available = Your Level+2 Unspent points at this tier are wasted.
| |||||||||
✅ | 🔥 | Ambulant | 1 | - | 2/Refresh ♻10 | - | Meta-Magic | ||
👟 | 🔮 | Banish | 1 | 4 | 1/Life ♻10 | 20ft | Verbal | ||
👟 | Break Concentration | 1 | 4 | 1/Life ♻10 | 20ft | Verbal | |||
🔥 | Entangle | 1 | 2 | 2 Balls | Strike | Spellball | |||
👟 | 🔮 | Expose Weakness | 1 | - | 1/Life ♻10 | 20ft | Verbal | ||
👟 | 🔮 | Extension | 1 | - | 2/Refresh ♻10 | - | Meta-Magic | ||
🔥 | Force Bolt | 1 | - | 3 Balls | Strike | Spellball | |||
🔥 | 🔮 | Ice Barrier | 1 | 4 | 1/Life ♻10 | Self | Verbal | ||
👟 | 🔮 | Incinerate Armor | 1 | - | 1/Life ♻10 | 20ft | Verbal | ||
👟 | 🔥 | 🔮 | Innate | 1 | 4 | 2/Refresh ♻10 | Self | Verbal | |
👟 | 🔮 | Lay Curse | 1 | - | 1/Life ♻10 | 20ft | Verbal | ||
👟 | 🔥 | 🔮 | Mana Harvest | 1 | 4 | 2/Life | Self | Verbal | |
👟 | 🔥 | 🔮 | Meditate | 1 | 4 | 1/Life | Self | Verbal | |
🔥 | 🔮 | Poison Bolt | 1 | 4 | 2 Balls | Strike | Spellball | ||
👟 | Shove | 1 | 4 | 1/Life ♻10 | 20ft (Other) | Verbal | |||
👟 | 🔥 | 🔮 | Swift | 1 | - | 2/Refresh ♻10 | Self | Meta-Magic |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you can only purchase abilities listed with as part of that archetype. |
Battlemage 👟 Gain Ambulant (Unlimited). Can only purchase abilities with the 👟 tag. |
Evoker 🔥 Gain Elemental Barrage 1/Life ♻10. Can only purchase abilities with the 🔥 tag. |
Warlock 🔮 Extension and Swift become Per-Life and Max: 4 instead. Can only purchase abilities with the 🔮 tag. |
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⬗ = Does not require Free Hand | ♻ = Rest Time | ✅ = Included with Archetype | 🎺👻🛡️etc. = Archetype-relevant | 🌶️ = Experimental Rule |
Pre-Constructed Builds
Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.
Newbie Wizard |
Shove: Cast with "My power shoves thee" x3. Target must move 20ft further away from you.
| ||
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Level | 1 | ||
Identifier | Yellow sash | ||
Weapons | Dagger, Magic Staff Cannot dual wield weapons except alongside Magic Staff. | ||
Shields | None | ||
Armor | None | ||
Archetype | None | ||
Abilities | Shove 4/Life ♻10 Fireball (2 Balls) Hold Person 1/Life ♻20 |
Level 6 Generalist |
Coup De Grace: Incant "Succumb to thy wounds and die" x3 to kill a wounded target.
| ||
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Level | 6 | ||
Identifier | Yellow sash | ||
Weapons | Dagger, Magic Staff Cannot dual wield weapons except alongside Magic Staff. | ||
Shields | None | ||
Armor | None | ||
Archetype | None | ||
Abilities | Coup De Grace 2/Refresh ♻60 Fireball (3 Balls) Innate 4/Refresh ♻10 Lightning Bolt (3 Balls) Mana Harvest 4/Life Release 1/Life ♻10 Shove 4/Life ♻10 Wounding 4/Life ♻20 |
List of Class-Specific Abilities
Ambulant | |
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Simple Summary | Ambulant: Incant "Ambulant" before casting another spell, and you can use it while moving. |
Available to | Bard, Druid, Healer, Scout, Wizard |
Type | Meta-Magic |
Incantation | "Ambulant" |
Effects | Meta-Magic Effect: The modified ability can be cast while moving. |
Other Details |
|
Banish | |
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Simple Summary | Banish: Incant "I banish thy ghostly form" x3 to make an insubstantial target return to base. |
Available to | Healer, Monk, Wizard, Curios |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I banish thy ghostly form" x3 |
Effects | Status Effect: If the target is not Insubstantial, this effect fails. If the target is Insubstantial, that status effect is replaced with the following: "Target becomes Insubstantial and is forced to move directly to their base. This effect ends when they reach their base or are at least 100ft away from all living enemies." |
Other Details | The previous Insubstantial effect is not returned if Banish is released or otherwise removed. |
Reminder | The victim must declare "No longer insubstantial" when the effect has ended. |
Blessing Against Harm | |
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Simple Summary | Blessing Against Harm: Incant "I enchant thee against all harm" x3 to grant the target a resistance against any effect or strike. (♻10) |
Available to | Druid, Healer, Paladin, Wizard |
Type | Enchantment |
Range |
|
Incantation | "I enchant thee against all harm" x3 |
Effects | Enchantment Effect: Bearer and their carried equipment gain resistance to all effects from a single strike or ability (♻10). |
Other Details | When declaring this enchantment, the bearer must declare whether the resistance is active or not |
Reminder | Resistances are optional. The bearer does not need to expend them on the first applicable attack. |
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Break Concentration | |
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Simple Summary | Break Concentration: Incant "I command thee suppressed" to make the target Suppressed for 10 seconds. |
Available to | Bard, Monk, Wizard, Curios, Monster (Fairy) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I command thee suppressed." |
Effects | Status Effect: Target is Suppressed for 10s. |
Coup De Grace | |
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Simple Summary | Coup De Grace: Incant "Succumb to thy wounds and die" x3 to kill a wounded target. |
Available to | Assassin, Wizard |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Succumb to thy wounds and die" x3 |
Effects | Immediate Effect: If the target is wounded, they die. Otherwise, no effect. |
Dimensional Rift | |
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Simple Summary | Dimensional Rift: Incant "Aether consume thy ghostly form" x3. If the target is Insubstantial, they die |
Available to | Assassin, Wizard |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Aether consume thy ghostly form" x3 |
Effects | Immediate Effect: If the target is Insubstantial, they die. Otherwise, no effect. |
Dragged Below | |
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Simple Summary | Dragged Below: Incant "Death comes for thee from below" x3 to kill a Stopped target. |
Available to | Wizard, Monster (Siren) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Death comes for thee from below" x3 |
Effects | Immediate Effect: If the target is Stopped, they die. Otherwise, no effect. |
Elemental Barrage | |
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Simple Summary | Elemental Barrage: Incant "I am filled with the power of magic", and you can cast spellballs by saying their name and throwing them until you pick up a ball or cast a non-ball spell. |
Available to | Druid, Wizard, Monster (Red Drake) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I am filled with the power of magic" |
Effects | Status Effect: Caster may cast Spellballs by saying the name of the spellball immediately before or during the throwing motion instead of priming it with the listed incantation.
|
V8 Transition Note: | The alternate method of casting is still casting and can be prevented by suppression and other effects that prevent casting. |
Entangle | |
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Simple Summary | Entangle: Incant "The power of earth is mine to evoke" x2 to prime a brown spellball. It deals no damage, but applies an engulfing Stopped effect for 30s. |
Available to | Assassin, Druid, Healer, Wizard, Monster (Entangling Mass) |
Type | Spellball |
Range | Strike |
Material Components | Brown Spellball |
Incantation | "The power of earth is mine to evoke" x2 |
Effects | Status Effect: Players struck are Stopped for 30s. Engulfing. |
Other Details | Strikes from this ball do not deal damage. |
Expose Weakness | |
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Simple Summary | Expose Weakness: Incant "Deadly flaws make thee fragile" x3 to make the target Fragile until they die. |
Available to | Healer, Scout, Wizard |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Deadly flaws make thee fragile" x3 |
Effects | Status Effect: Target becomes Fragile until this effect is removed. |
Extension | |
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Simple Summary | Extension: Incant "Extension" before casting a spell with 20ft range, and the range of that spell becomes 50ft. |
Available to | Bard, Druid, Healer, Scout, Wizard, Monster (Siren) |
Type | Meta-Magic |
Incantation | "Extension" |
Prerequisites | Can only be used to modify abilities with a range of 20ft. |
Effects | Meta-Magic Effect: The modified ability can affect targets up to 50ft away. |
Fireball | |
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Simple Summary | Fireball: Incant "The power of flame is mine to evoke" x2 to prime a red spellball. It’s Weapon, Shield, and Armor Destroying, and Wounds Kill. |
Available to | Anti-Paladin, Monk, Wizard, Monster (Red Drake) |
Type | Spellball |
Range | Strike |
Material Components | Red Spellball |
Incantation | "The power of flame is mine to evoke" x2 |
Effects | Immediate Effect: Damage, Armor Destroying, Shield Destroying, Weapon Destroying, Wounds Kill. |
Firestorm | |
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Simple Summary | Firestorm: Incant "Burning flame I do entreat to summon forth a scorching heat" x3 and chant "Firestorm" to gain Incinerate Armor (unlimited), which you can cast without interrupting the chant. If you take damage or aggress in any way other than casting the granted spell, this effect ends. |
Available to | Druid, Wizard |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Burning flame I do entreat to summon forth a scorching heat" x3 |
Chant | "Firestorm" |
Effects | Chant Effect: Caster gains Incinerate Armor (Unlimited) and may cast it without interrupting this chant. This chant ends if the caster aggresses (other than casting Incinerate Armor), takes damage, or stops chanting. |
Other Details |
|
Flight | |
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Simple Summary | Flight: Incant "I take flight" x3 to become Flying. (Must chant "Flying", become immune to anything within 20ft of you.) Land by saying "I return to Solid Ground" x2 while 10ft away from living enemies. |
Available to | Druid, Monk, Wizard, Monster (Fairy, Gargoyle, Harpy) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I take flight" x3 |
Chant | "Flying" |
Effects | Chant Effect: Caster becomes Flying. They may end this effect by declaring "I return to solid ground" x2 while at their base or at least 10ft away from living enemies. This does not interrupt the chant.
Secondary Effect (Immediate): If the caster stops chanting willingly or by mistake, they immediately die. |
Other Details | The death from ending the chant only counts as ‘taking a death’ if it was done intentionally. The caster does not die if the chant is forcibly ended by a state such as Frozen. |
Force Bolt | |
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Simple Summary | Force Bolt: Incant "The power of magic is mine to evoke" x2 to prime a blue spellball. It’s Weapon Destroying and Armor Breaking. |
Available to | Druid, Wizard |
Type | Spellball |
Range | Strike |
Material Components | Blue Spellball |
Incantation | "The power of magic is mine to evoke" x2 |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying |
Hold Person | |
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Simple Summary | Hold Person: Incant "I command thee to stop" x3 to make the target Stopped for 30s. |
Available to | Assassin, Bard, Druid, Healer, Scout, Wizard, Monster (Siren) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I command thee to stop" x3 |
Effects | Status Effect: Target becomes Stopped for 30s. |
Iceball | |
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Simple Summary | Iceball: Incant "The power of ice is mine to evoke" x2 to prime a white spellball. It deals no damage, but applies an engulfing Frozen effect for 30s. |
Available to | Druid, Healer, Wizard |
Type | Spellball |
Range | Strike |
Material Components | White Spellball |
Incantation | "The power of ice is mine to evoke" x2 |
Effects | Status Effect: Players struck are Frozen for 30s. Engulfing. |
Other Details | Strikes from this ball do not deal damage. |
Ice Barrier | |
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Simple Summary | Ice Barrier: Incant "I shall not be harmed" to become Frozen for 10s. |
Available to | Druid, Healer, Wizard, Monster (Gargoyle) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I shall not be harmed" |
Effects | Status Effect: Caster becomes Frozen for 10s. |
Reminder | Caster must declare "No longer Frozen" at the conclusion of the effect. |
Icy Blast | |
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Simple Summary | Icy Blast: Incant "My power makes thee frozen" x3 to make the target Frozen for 30s |
Available to | Druid, Wizard, Monster (Gorgon) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "My power makes thee frozen" x3 |
Effects | Status Effect: Target becomes Frozen for 30s. |
Incinerate Armor | |
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Simple Summary | Incinerate Armor: Incant "Flame and fire damage thy armor" x3 to remove 1 point of armor from each hit location on the target. |
Available to | Anti-Paladin, Druid, Wizard |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Flame and fire damage thy armor" x3 |
Effects | Immediate Effect: 🌶️ Target suffers 1 point of damage to their armor in each hit location.” |
V8 Transition Note: | Immunities and resistances extend to carried equipment. This means immunity/resistance to verbals will protect against this effect. |
Innate | |
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Simple Summary | Innate: Incant “Innate” to instantly recover an ability with ♻10. You can use this while Resting or Insubstantial, unlike most incants. If you do it while Resting, you can add 10s towards longer Rest timers. |
Available to | Bard, Druid, Healer, Wizard, Monster (Shroomkin) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Innate" |
Effects | Immediate Effect: Caster restores one use of a single ability with ♻ up to ♻10. If the caster is Resting, they instead add 10 seconds towards the rest timer of a single ability. This cannot be used to restore or contribute rest time towards recovering Confidence. |
Other Details |
|
V8 Transition Note: | Innate is a verbal, not a meta-magic. |
Lay Curse | |
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Simple Summary | Lay Curse: Incant "Death lays a curse on thee" x3 to make the target Cursed for 30s |
Available to | Assassin, Healer, Wizard, Curios, Monster (Gorgon, Harpy) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Death lays a curse on thee" x3 |
Effects | Status Effect: Target becomes Cursed for 30s. |
Lightning Bolt | |
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Simple Summary | Lightning Bolt: Incant "The power of storms is mine to evoke" x2 to prime a yellow spellball. It’s Weapon Destroying, Armor Breaking, and applies an engulfing Stopped effect for 30 seconds. |
Available to | Druid, Wizard |
Type | Spellball |
Range | Strike |
Material Components | Yellow Spellball |
Incantation | "The power of storms is mine to evoke" x2 |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying.
Status Effect: Players struck are Stopped for 30s. Engulfing. |
Mana Harvest | |
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Simple Summary | Mana Harvest: Incant "Return to me my fleeting power to aid me in my darkest hour" within 30s of wounding an enemy with a spellball, casting a verbal with ♻20 or more on an enemy, or restoring an ally from an effect caused by an enemy. Restore one ♻10 ability. |
Available to | Druid, Healer, Wizard |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Return to me my fleeting power, to aid me in my darkest hour" |
Prerequisites | Can only be used within 30s of doing one of the following:
|
Effects | Immediate Effect: Caster declares and restores one use of a ♻10 ability. |
Reminder |
|
Meditate | |
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Simple Summary | Meditate: Incant "Out of battle, I pause to meditate" to begin Resting at double-time. (Resting at Base does not benefit) |
Available to | Druid, Healer, Monk, Wizard |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Out of battle, I pause to meditate" |
Effects | Status Effect: Caster is affected as per Rest and may count their rest at double-time. |
Other Details |
|
Mend | |
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Simple Summary | Mend: Incant "I make this item whole again" x5 to mend a broken or damaged weapon or shield, or restore one point of armor to a hit location. |
Available to | Archer, Bard, Druid, Healer, Scout, Wizard, Curios, Monster (Shroomkin) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Any) |
Incantation | "I make this item whole again" x5 |
Effects | Immediate Effect: Choose one at the time of cast:
|
Other Details | Caster may hold the item to be affected without taking up a free hand. |
V8 Transition Note: | Mend targets the player, not the item being restored. |
Pestilence | |
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Simple Summary | Pestilence: Incant "Illness seep, sickness creep, a vile plague for death to reap" x3 and chant "Pestilence" to gain Expose Weakness (unlimited), which you can cast without interrupting the chant. If you take damage or aggress in any way other than casting the granted spell, this effect ends. |
Available to | Wizard, Monster (Harpy) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Illness seep, sickness creep, a vile plague for death to reap" x3 |
Chant | "Pestilence" |
Effects | Chant Effect: Caster gains Expose Weakness (Unlimited) and may cast it without interrupting this chant. This chant ends if the caster aggresses (other than casting Expose Weakness), takes damage, or stops chanting. |
Other Details |
|
Phase Bolt | |
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Simple Summary | Phase Bolt: Incant "The power of sorcery is mine to evoke" x2 to prime a grey spellball. It’s Weapon Destroying and Armor Breaking, and ignores all enchantments and armor. |
Available to | Wizard |
Type | Spellball |
Range | Strike |
Material Components | Gray Spellball |
Incantation | "The power of sorcery is mine to evoke" x2 |
Effects | Immediate Effect: Damage, Weapon Destroying, Ignores Armor, Ignores Immunities & Resistances. |
Other Details | This cannot harm players that are Insubstantial, Frozen, Invulnerable, or any other type of 'cannot be affected' that does not use the term 'immune' or 'resistant' |
Poison Bolt | |
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Simple Summary | Poison Bolt: Incant "The power of poison is mine to evoke" x2 to prime a green spellball. It’s Weapon Destroying, Armor Breaking, and Wounds Kill. |
Available to | Assassin, Wizard, Monster (Harpy) |
Type | Spellball |
Range | Strike |
Material Components | Green Spellball |
Incantation | "The power of poison is mine to evoke" x2 |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying, Wounds Kill. |
Release | |
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Simple Summary | Release: Incant "From thy bindings thou art released" x5 to remove any number of status effects from the target other than Severed. |
Available to | Bard, Druid, Healer, Paladin, Scout, Wizard, Curios, Monster (Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "From thy bindings thou art released" x5 |
Effects | Immediate Effect: The target's status is restored; any number of status effects are removed. |
Reminder | This cannot remove Severed and does not affect players who are Cursed. |
Shove | |
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Simple Summary | Shove: Cast with "My power shoves thee" x3. Target must move 20ft further away from you. |
Available to | Bard, Druid, Healer, Monk, Wizard |
Type | Verbal (Offensive) |
Range | 20ft (Other) |
Incantation | "My power shoves thee" x3 |
Effects | Status Effect: Target is Shoved 20ft directly away from the caster. |
Reminder | If the target becomes Stopped or otherwise unable to move while in transit, they must still complete the forced movement from Shove. |
V8 Transition Note: | Shove cannot be cast on oneself. |
Sphere of Annihilation | |
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Simple Summary | Sphere of Annihilation: Incant "The power of void is mine to evoke" x2 to prime a black spellball. It’s Weapon and Shield Destroying, Wounds Kill, and ignores armor, immunities, and enchantments. |
Available to | Wizard |
Type | Spellball |
Range | Strike |
Material Components | Black Spellball |
Incantation | "The power of void is mine to evoke" x2 |
Effects | Immediate Effect: Damage, Ignores Armor, Ignores Immunities & Resistances, Shield Destroying, Weapon Destroying, Wounds Kill. |
Other Details | This cannot harm players that are Insubstantial, Frozen, Invulnerable, or any other type of 'cannot be affected' that does not use the term 'immune' or 'resistant' |
Suppress Aura | |
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Simple Summary | Suppress Aura: Incant "My power suppresses thine" x3 to make the target Suppressed for 30s |
Available to | Bard, Barbarian, Wizard |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "My power suppresses thine" x3 |
Effects | Status Effect: Target is Suppressed for 30s. |
Suppression Bolt | |
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Simple Summary | Suppression Bolt: Incant "The power of suppression is mine to evoke" x2 to prime a purple spellball. It’s Weapon Destroying and Armor Breaking. It applies an engulfing Suppressed effect for 30s. |
Available to | Wizard, Monster (Shroomkin) |
Type | Spellball |
Range | Strike |
Material Components | Purple Spellball |
Incantation | "The power of suppression is mine to evoke" x2 |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying.
Status Effect: Players struck are Suppressed for 30s. Engulfing. |
Swift | |
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Simple Summary | Swift: Incant "Swift" before casting a spell to cast it with only one repetition of the incant. |
Available to | Bard, Druid, Healer, Paladin, Wizard |
Type | Meta-Magic |
Incantation | "Swift" |
Prerequisites | Cannot be used to modify abilities with a range of 20ft. |
Effects | Meta-Magic Effect: The modified ability can be cast with only a single iteration of the incantation. For multi-line Incantations with no repetition, use the last line only. |
Teleport | |
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Simple Summary | Teleport: Incant "Travel through the aether" x3 to make the target insubstantial and move directly to a fixed location. They may exit by incanting "I return to the physical world" x2 at the destination. (Or along the path there as long as they are 10ft away from living enemies.) |
Available to | Archer, Assassin, Druid, Healer, Scout, Wizard |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "Travel through the aether" x3 |
Effects | Status Effect: Target becomes Insubstantial and is forced to move directly to a destination chosen by the caster at the time of casting. Upon reaching the destination the target must end the effect by declaring "I return to the physical world" x2. The target may end this effect prematurely in the same way anytime they are at least 10ft away from all living enemies. |
Other Details | The destination must be a static, unmoving location that can be definitively known by the target at the time of casting. For example, if the chosen destination is "Behind that wizard", the target must be able to know exactly what that means before they start moving and the location will not change if the wizard moves away while the target is in transit. |
Wounding | |
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Simple Summary | Wounding: Incant "Death strikes off thy <right/left> <arm/leg>" x3 to Wound the target's named limb |
Available to | Anti-Paladin, Wizard |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Death strikes off thy <right/left> <arm/leg>" x3 |
Effects | Immediate Effect: If the target has no other wounds, the designated limb is wounded. If the target is already wounded, this ability has no effect. |
Extra Clarifications
Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
Trivia
- The Wizard class was introduced in the very first edition of Amtgard (1983).
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