V9:Honor System

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- The Project Phoenix (V9) Development Team

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This page is part of the V9 Development Project.
  • These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
  • This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
  • To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.




The Honor System

Before you ever step onto the field, it is important that you align your expectations for how Amtgard differs from traditional gaming and sports.

The brilliance of Amtgard happens when a field full of players can share the same imaginary experience together. A foam sword can sever Anne’s arm; a padded ‘fireball’ can immolate Alona’s shield; a magical incantation can bring Val back from the dead. This unique gaming experience is only possible through the willing cooperation and honorable conduct of each and every participant, friend and foe.

Amtgard puts a lot of weight on the honor system to manage it's rules because it would be logistically impossible to do what we do otherwise. Our referees, called Reeves, will do their best to keep everyone on the right track, but they simply cannot oversee each and every interaction. As such, the bulk of responsibility for honest and fair play falls upon the players themselves.

To support and demystify the honor system within Amtgard, the following Honor System Responsibilities were created to guide our members and help set fair expectations for others and oneself. All players should strive to to embody these values as they participate each and every week.

The Golden Rule: Participate Honestly & Act Good in Faith

By its very nature, an Honor System is extremely easy to cheat and exploit. Therefore it is crucial that all players be personally accountable, participate in good faith, and trust others to do the same.

Unlike a computer, Amtgard doesn’t have a central processor to guarantee gameplay always runs as intended. Instead, each player must personally ensure the rules for their actions are executed correctly and in line with the spirit of the rules. Because of this, the execution of Amtgard rules is always going to be a bit sloppy. If you expect the accuracy of a video game or tabletop RPG, you will be disappointed more often than not.

It is up to each player to work with their peers to build better habits and positively influence the behaviors of those around them. It is only through this combined effort that we can continue to bring such a magical and memorable game to life.

Respect each other, Respect the game, and most importantly: Have Fun!

Tread Carefully in Gray Areas

Gray Areas are 'technically correct' applications of the rules that appear to sit on the border of intended and unintended. Unfortunately, since everyone views the game through their own lens, players may have different interpretations of where the actual line is. This is inevitable. As such, all participants should be open to respectfully discuss ambiguous rules and interactions when they occur and resolve them fairly in the moment until such a time that it can be reviewed by a rules authority or resolved by official rulebook update.

Long Distance Communication

Foster Clarity over Confusion

Unlike mundane sports, Amtgard draws on the imagination of its players to take "real world" actions and turn them into legendary battles and wondrous feats. Many aspects of our game are imaginary and therefore invisible to other players, such as grievous wounds or mystical protections.

Players are responsible to help each other perceive the imperceptible aspects of our game and prevent rules-related confusion, even when it would be advantageous to do otherwise. We all want to know what we're walking into, and so withholding or misrepresenting details makes it difficult for players to properly engage with the game, often resulting in interactions that feel ‘cheap’ or unfair. That said, despite our best efforts this type of confusion will still occur from time to time, and when it does we all share a responsibility to avoid exploiting it for advantage and instead help the confused individual realign their perceptions with what is accurate.

What just happened...?

Have Compassion in Chaos

Unlike a tabletop game, Amtgard is experienced in first-person and in real time. Whereas tabletop players can spend hours resolving a 30-second engagement (thoroughly examining the entire battlefield and several rulebooks during that time), in Amtgard those 30 seconds of combat are always done in exactly 30 seconds and different players will each see, sense, and understand those moments in their own way.

It is crucial to recognize that everyone will process this game differently. Some players will need extra time to process, acknowledge, or ask for additional information in the middle of battle. Wounds and effects may be delayed because of this and strategic timings will often be impacted. Ideally players should not suffer negative consequences nor gain an advantage from these delays, but the chaos of live combat means that sometimes these moments of real life lag will give an unintentional edge to one side or the other. While it may be frustrating at times, we must strive to be kind, compassionate, and patient; working cooperatively to resolve each engagement as it happens to the best of our ability.

Expect Imperfection

To err is human. Every participant should expect there to be a multitude of honest mistakes made each and every battle. Estimated distances may be slightly off. Incantations may be slurred. Effects may be misremembered or misapplied. And so on.

Amtgard rules can be very complex, especially in the heat of battle, so all players share a responsibility to work through these mistakes with grace and respect.

It is important to note that this should not be taken as a license to seek advantage under the guise of ‘honest mistakes’, for we also share a responsibility to be cognizant of our mistakes and prevent repeated or egregious incidents.

Lead by Example

All Amtgarders share a responsibility to not just embody these Honor System Responsibilities themselves, but to actively inspire others to do the same. If someone is new or having trouble, we must help them learn and grow. If someone is acting in bad faith, we must help them climb out of those bad habits without lowering ourselves to their level. If we can become beacons of honor for each other, then together our game will flourish.



Best Practices for Resolving Issues

In a free-form game like Amtgard there are bound to be interactions and situations that come up that were not imagined or considered by the developers. It is understandably impossible for them to have accounted for every potential interpretation of the rules that may arise.

With that in mind, please consider the following as you apply the rules in this book during live gameplay. This section is especially useful for our Rules Authorities and Game Organizers who will often be required to make judgment calls on these matters.

  1. Amtgard requires cooperation, honor, and fair play from all participants. Keeping the tenets of the Honor System in mind is a solid first step towards untangling any situation you may come across.
  2. Imperfection and honest mistakes will inevitably occur. Human error should be expected and played through in good faith to the best of everyone’s ability. Don't punish the occasional honest mistake, especially if everyone involved is going along with it.
    • For Reeves: If an error involves a lack of knowledge, show compassion and offer the correct information. If not, offer a warning and encourage the player to self-regulate. Do your best to acknowledge and recognize them when they succeed at correcting themselves. If an issue becomes a recurring or egregious then further action should be taken to prevent it from spoiling the experience for others.
  3. Read the rules thoroughly and consider the bigger picture. The more familiar you are with the rules, the better equipped you will be to handle situations and interactions that are not explicitly covered. Rules may give one impression when read in a vacuum, but make sense when viewed within the larger context of the game. When possible, use the spirit of the rule to guide your interpretation of the letter of the rule.
  4. If a specific rule contradicts a general rule, the specific rule should be favored. Abilities, magic items, and custom rules may allow players to do things that the general rules say they cannot. When this occurs, these more specific rules should always be seen as exceptions regardless of whether or not it is explicitly addressed in the general rule.
  5. Use common sense and follow the guide of Safety, Fairness, Flow, and Fun when determining how to navigate an ambiguous situation.
    • Safety of all members should always be the top priority.
    • Fairness is about ensuring a decision in line with common sense and the spirit of the rule.
    • Flow is about ensuring a decision is easy to execute and doesn’t needlessly encumber gameplay.
    • Fun is about considering a decision's effect on the overall enjoyment of all participants.
  6. Discourage confusion when possible, especially anything that could misrepresent one game mechanic for another, such as a sword that looks like a shield; a player casting a helpful spell at an enemy in an aggressive way to scare them; or someone pretending to be affected by a state to gain the element of surprise. Amtgard gameplay can often be very difficult to track even when everything is represented accurately, so deliberate deceit and misrepresentation of the mechanics of play should never be encouraged or supported by Rules Authorities
  7. The rules only do what they say they do. Even though the game mechanics are presented with engaging and thematic names, they do not have additional powers beyond what is explicitly stated within the rules. For example, the ability called Fireball cannot light up a room or set someone on fire. With that in mind, inside the bounds of a Roleplay activity this type of thematic extrapolation may be encouraged, but only with permission from the Roleplay Organizer.
  8. If a term is not defined anywhere in this rulebook, the most commonly accepted definition of the term should be applied. If multiple definitions exist, use the one that makes the most sense.
  9. Keep Calm. Be Kind. It is important to be self-aware and personally accountable. Both players and reeves must work to resolve issues calmly and kindly without becoming over-reactive, dismissive, or condescending. If you feel yourself getting frustrated, take a step back or excuse yourself until you can address the matter with a cool head.





Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary