V9:Resistance

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This page is part of the V9 Development Project.
  • These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
  • This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
  • To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.




Resistance

Resistance offers a renewable one-time protection from the thing the player is resistant to.

  • When a player would be affected by something they are resistant to, they may immediately declare "Resistant!" or the name of the effect making them resistant (i.e. "Aegis!"). If they do, they are unaffected and the resistance is expended. If they do not or choose not to, they will be affected as normal but retain the resistance to use at a later time.
    • Players may not use resistances against their own abilities or strikes.
    • Resistance to a specific ability will protect against all effect text from that ability.
    • Resistance to an immediate effect, such as wounds, will only protect against that singular effect.
    • Resistance to a State will protect against all text in an effect that includes that state.
      • Example 1: A player that is resistant to Insubstantial protects themselves from Banish. They would ignore both the Insubstantial state and the forced movement, since they are both part of the status effect that includes Insubstantial.
      • Example 2: A player who is resistant to Stopped protects themselves from Pinning Arrow. They would only ignore the status effect that includes Stopped, but not the immediate effects that include damage, weapon destroying, and armor breaking.

  • Expending a resistance against a projectile will protect the player and their carried equipment from the relevant effects of that projectile until it stops moving.

  • Expending a resistance does not remove the enchantment or effect that granted it. Expended resistances can be restored with effects like Renew and Rest. The rest time required to restore an expended resistance will be listed in the effect that granted it.

  • DECLARATION TIMING
    • The exact timing window for a resistance declaration should be judged in good faith on a case-by-case basis depending on the chaos of battle and the awareness of the would-be resistant player. For example, if a player is focused on a melee exchange and they do not notice they have been struck by an attack from a 3rd party that they are resistant to, they should be given the chance to declare their resistance once they have been made aware of it.
    • In all cases, attackers should give their opponents a fair grace period to declare their resistances. Likewise, players with resistances themselves should do their best to make their declarations in a timely manner. All parties should avoid exploiting this moment for gameplay advantage.

V8 Transition Note: Resistances are now optional. They can be saved for your preferred moment and are no longer required to be used against the first relevant effect.




Keywords
States
Afraid · Cursed · Flying · Fragile · Frozen · Insubstantial · Invulnerable · Severed · Shoved · Stopped · Suppressed · Taunted
Strike Enhancements
Armor Breaking · Armor Destroying · Ignores Armor · Ignores Immunities & Resistances · Shield Crushing · Shield Destroying · Siege · Weapon Destroying · Wounds Kill
Other Keywords
Engulfing · Forced Movement · Immunity · Resistance · Restore · Revive
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary