V9:Siege
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Siege
Siege strikes will instantly kill a player if it strikes them or their carried equipment, regardless of any immunities or resistances. In addition, all of the player's carried equipment is destroyed and all their armor points are reduced to zero.
- Unless otherwise designated by the Game Organizer, Siege attacks will affect the target and their equipment as though they did not have any immunities or resistances. Any immunities and resistances on the target are completely bypassed and unaffected by this attack.
- This will not bypass Insubstantial, Frozen, Flying, Invulnerable, or under any other type of effect that says 'cannot be affected'. It only ignores protections specifically listed as "immune" or "resistant".
- This will not bypass Insubstantial, Frozen, Flying, Invulnerable, or under any other type of effect that says 'cannot be affected'. It only ignores protections specifically listed as "immune" or "resistant".
- There are no standard rulebook abilities that include the Siege keyword. Siege attacks will only be seen when they are implemented as a custom rule for special battles or roleplay activities; typically for Siege Weapons and powerful boss Monsters.
Keywords States
Afraid · Cursed · Flying · Fragile · Frozen · Insubstantial · Invulnerable · Severed · Shoved · Stopped · Suppressed · Taunted
Strike Enhancements
Armor Breaking · Armor Destroying · Ignores Armor · Ignores Immunities & Resistances · Shield Crushing · Shield Destroying · Siege · Weapon Destroying · Wounds Kill
Other Keywords
Engulfing · Forced Movement · Immunity · Resistance · Restore · Revive
Abilities and Effects General Rules · Keywords · Master List of Abilities