V9:Insubstantial
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- The Project Phoenix (V9) Development Team
This page is part of the V9 Development Project.
- These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
- This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
- To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.
Insubstantial
Insubstantial players and their carried equipment:
- Cannot be affected by anything except effects that remove status effects or can specifically affect Insubstantial players.
- Cannot affect other players or their equipment; however they may pick up their own equipment if they are able to get close enough.
- May not carry Game Items or interact with Game Objectives.
- Cannot use any abilities other than Rest and Innate.
- May continue Chants already in progress.
- Can only move as indicated by the effect that made them Insubstantial.
- Are not obstructed or affected by terrain such as walls, lava, pit traps, etc. unless otherwise indicated by the Game Organizer. Real-life terrain, such as actual walls and pits, cannot be bypassed this way unless it is able to be done safely and approved by the organizer or associated rules authority.
- Must do their best to inform potential aggressors by declaring their Insubstantial state to avoid confusion on the battlefield.
- Must avoid obstructing combat or interactions between other players. Likewise, other players cannot intentionally use Insubstantial players to obstruct combat or interactions between them and other players.
- May not delay the game excessively, as judged by the Game Organizer or associated rules authority. For instance, a player may not use Insubstantial to avoid being killed if they are the last player alive in a Mutual Annihilation battlegame.
Reminder: Players may always move and speak to make declarations, avoid real life hazardous situations, and call for real-life help or assistance. Actions taken this way should be done in good faith and not used to generate a gameplay advantage.
Keywords States
Afraid · Cursed · Flying · Fragile · Frozen · Insubstantial · Invulnerable · Severed · Shoved · Stopped · Suppressed · Taunted
Strike Enhancements
Armor Breaking · Armor Destroying · Ignores Armor · Ignores Immunities & Resistances · Shield Crushing · Shield Destroying · Siege · Weapon Destroying · Wounds Kill
Other Keywords
Engulfing · Forced Movement · Immunity · Resistance · Restore · Revive
Abilities and Effects General Rules · Keywords · Master List of Abilities
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