V9:Forced Movement
From V9 Development
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Developer Note: The current V9 Rules can be found here.
The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.
Thank you for your interest in the project! Join the Discord for more information!
- The Project Phoenix (V9) Development Team
This page is part of the V9 Development Project.
- These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
- This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
- To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.
Forced Movement (Forced)
A player that is forced to move must move as indicated by the effect.
- Minimum Speed
- Players are not required to move any faster than they are comfortable but they must maintain at least a walking pace while completing this movement.
- Timing-wise, being forced to move will immediately interrupt and prevent any further casting that requires the caster to not move their feet.
- Forced Movement VS Terrain
- Players cannot be forced to move into or through real-life terrain that could be actually hazardous such as thick brush, rocky slopes, deep snow/mud, water, etc. In these instances, the player must move around the feature in good faith and in a way that makes the most sense when considering the spirit of the effect that is forcing them. If this is impossible, such as with a corner of the field boundary, the player should move as far as they can and then the effect ends. When in doubt, consult a Reeve to make an assessment on a case-by-case basis.
- Whether or not players can be forced into in-game terrain (lava, pits, etc.) is up to the Game Organizer. When disallowed, players should follow the rules outlined above.
- Forced Movement VS Stopped
- If a Stopped player is affected by a forced movement effect that would send them directly to a specific destination, such as Shove or Teleport, the player must move to complete the forced movement and then continue being Stopped in their new location.
- If a Stopped player is affected by an effect that would force or limit their movement without sending them to a specific destination, such as Blink, Fear, Reload, etc. the player will be unable to move as long as they are Stopped.
Keywords States
Afraid · Cursed · Flying · Fragile · Frozen · Insubstantial · Invulnerable · Severed · Shoved · Stopped · Suppressed · Taunted
Strike Enhancements
Armor Breaking · Armor Destroying · Ignores Armor · Ignores Immunities & Resistances · Shield Crushing · Shield Destroying · Siege · Weapon Destroying · Wounds Kill
Other Keywords
Engulfing · Forced Movement · Immunity · Resistance · Restore · Revive
Abilities and Effects General Rules · Keywords · Master List of Abilities
Retrieved from "https://v9team.com/w/index.php?title=V9:Forced_Movement&oldid=1869"