Difference between revisions of "V9:Standard Battlegame Monsters"

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Latest revision as of 18:01, 23 February 2024

Developer Note: The current V9 Rules can be found here.

The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.

Thank you for your interest in the project! Join the Discord for more information!

- The Project Phoenix (V9) Development Team

221030---V9-Seal.png
This page is part of the V9 Development Project.
  • These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
  • This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
  • To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.




Standard Battlegame Monsters

This section includes the profiles for the 12 Standard Battlegame Monsters. These 12 monsters do not require any special permission to use and can be freely played anytime a player can play a combat class. Only these standard battlegame monsters are guaranteed to be accessible to monster players for any given activity.




Entangling-Mass-240113.png
Entangling Mass
Description Though they only seem to be heaps of rotting vegetation, unwary travelers pass by them only to be attacked and ingested for nutrients or left with a dreadful sickness.
Roleplay Inspiration I am a carnivorous plant-monster. I want to blend into my surroundings and then lash out to entrap my prey in vines and consume them.
Playstyle Crowd Control, Durable, Frontline, Melee
Class Identifier Plant-like Mask or otherwise be clearly identifiable as an entangling mass to other players. Other Suggestions include: ghillie suit, mass of leaves and/or vines
Weapons Dagger, Short, Flail
Shields Buckler
Armor None.
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Amorphous - Blessing Against Wounds (Self) 1/Life
Vines - Entangle - 1 Ball/Level
Constrict - Suppressing Strike - Level/Life ♻20
Supernatural Senses - Tracking - 1/Life ♻20
Camouflage - Shadow Step - 1/Life ♻20
Consume - Adrenaline - Unlimited
= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule



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Fairy-240113.png
Fairy
Description Fairies are generally fun-loving pranksters. Their small stature and natural abilities allow them to get into all sorts of trouble.
Roleplay Inspiration I want to be fae. I want to be glittery and fly with wings. I want to play tricks and be mischievous while being hard to retaliate against. I am pretty harmless at the end of the day and might even help you if you play with me.
Playstyle Evasive, Crowd Control, Backline, Skirmisher, Ranged
Class Identifier Fairy Wings that can be seen from all sides, or otherwise be clearly identifiable as a Fairy to other players.
Weapons Dagger, Small Thrown
Shields None
Armor None
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Fae Glamour - Immune to Verbal Abilities (T)
Tiny - Fragile (T)
Distraction - Break Concentration - Level/Life ♻10
Rude Gestures - Taunt - Level/Life ♻10
Wings - Flight - Level/Life ♻20
Dance of the Fae - Song of Power - Unlimited
= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule



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Gargoyle-240112.png
Gargoyle
Description Gargoyles are grotesque, stone-carved statues designed to frighten away evil spirits from cathedrals and castles. They are usually made of magically animated or transformed stone but often have animal or chimeric traits.
Roleplay Inspiration I want to be a monstrous ward against evil. I want to be gothic and scary. I want to be made of stone and able to turn into a statue. I want to fly.
Playstyle Durable, Frontline, Shield User, Melee, Evasive, Ranged
Class Identifier Stone-like Gargoyle Mask or otherwise be clearly identifiable as a Gargoyle to other players.
Weapons Dagger, Short, Long, Flail, Rock
Shields Any
Armor Up to 5pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below.
  • 16-25pts = No compensation.
  • 6-15pts = +1 use of Ice Barrier
  • 0-5pts = +1 use of Ice Barrier and Flight
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Enchanted Stone - Ward (Self) - 1/Life
Grotesque - Fear - Level/Life ♻20
Living Statue - Ice Barrier - 2/Life ♻10
Wings - Flight - 1/Life ♻20
= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule



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Goblin-240112.png
Goblin
Description Goblins are small, green-skinned humanoids that are usually mischievous but often malicious. As their most famous trait is physical frailty, they tend to move in groups for protection, stealing and hoarding anything shiny they can get their hands on.
Roleplay Inspiration I want to be a squirrely, comedic character with potential for treachery and shenanigans. I love shinies. I’m not durable but I’ve got my wits and dozens of brothers and sisters to avenge me.
Playstyle Challenge, Melee, Bow User
Class Identifier Goblin Mask, Green Facepaint, or otherwise be clearly identifiable as a Goblin to other players.
Weapons Dagger, Short, Small Thrown, Large Thrown, Bow
Shields Up to Small Shield
Armor None
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Puny - Fragile - (T)
Big Family - Rally - 1/Life
🌶️Sheer Numbers (T)
Goblins may always trigger Rally off the respawn of other Goblins. This ignores the usual restriction against chaining Rally.

🌶️Show & Tell (T)
Immediately before respawning, if the goblin player has a Garb Bonus Curio, they may choose to declare and exchange their current curio for another one from the Garb Bonus Curio list. Whether or not they choose to exchange, all ability uses on their curio are refreshed when they respawn.

= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule



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Gorgon-240112.png
Gorgon
Description Gorgons are mythical creatures with hair made of living, venomous snakes and horrifying visages that turn those who behold them to stone.
Roleplay Inspiration I am a mythical snake-like humanoid. Anyone who approaches close enough to see my face will be turned to stone. I cast hexes and fire enchanted arrows.
Playstyle Bow User, Crowd Control, Ranged, Hybrid
Class Identifier Medusa Mask, Snake Hair, or otherwise be clearly identifiable as a Gorgon to other players.
Weapons Dagger, Short, Flail, Bow
Shields Buckler
Armor Up to 2pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below.
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Petrifying Gaze - Icy Blast - Level/Refresh ♻30
Curse of Ill Omen - Lay Curse - 1/Refresh ♻10
Mystical Retrieval - Reload - 1/Life ♻20
Enchanted Arrows - Poison Arrow - 1 Arrow/Level
Enchanted Arrows - Pinning or Suppression Arrows - 1 Arrow/Level in any combination of Pinning or Suppression.
= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule



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Harpy-240112.png
Harpy
Description Harpies are avians of the worst temperament. Both their bodies and minds are only partially human and they consider all ‘no- wings’ to be both expendable and tasty. While many are known for their potent hexes, those looking to secure a harpy’s aid often find it is they who are being used.
Roleplay Inspiration I want to be a bird-person. I want to fly around and harry my foes from afar. I want to invoke witch-like rituals and hexes.
Playstyle Skirmisher, Evasive, Crowd Control, Hybrid, Ranged
Class Identifier Bird Mask or otherwise be clearly identifiable as a Harpy to other players.
Weapons Dagger, Short, Javelin
Shields None
Armor Up to 1pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below.
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Quills - Poison Bolt - 1 Ball/Level
Dark Arts - Lay Curse - Level/Life ♻10
Terrifying Screech - Rebuke - 1/Life ♻10
Dark Arts - Raise Dead - 1/Life ♻20
Wings - Flight - 1/Life ♻20
Dark Arts - Pestilence - 1/Life ♻30
= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule



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RedDrake-240112.png
Red Drake
Description Drakes are lesser cousins to true dragons. They are smaller and not as powerful but much easier to train, so they are often used as guardians or beasts of war.
Roleplay Inspiration I am basically a feral dragon. I breathe fire and rampage through my foes with tooth, claw, and tail. My scaly hide protects me from harm and my strength overwhelms those before me.
Playstyle Damage, Frontline, Melee, Durable
Class Identifier Red Draconic Mask or otherwise be clearly identifiable as a red drake to other players.
Weapons Dagger, Short, Flail, Great, Reach
Shields None
Armor Up to 5pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below.
  • 16-25pts = No compensation.
  • 6-15pts = +2 Fireballs or +1 use of Elemental Barrage
  • 0-5pts = +4 Fireballs or +2 uses of Elemental Barrage
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Tooth and Claw - Giant Strength (T)
Firebreathing - Fireball - 🌶️ 1 Ball/Level
Firebreathing - Elemental Barrage - 2/Life ♻20
🌶️Breath Weapon: Fireball (T)
Red Drakes can only use their Fireballs while affected by Elemental Barrage. Further, the effect of their Elemental Barrage ends if they aggress with anything other than a Fireball.
= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule



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Shroomkin-240112.2.png
Shroomkin
Description Shroomkin are sentient humanoid mushrooms that come in a variety of shapes, colors, and sizes. Shroomkin love company but their contributions can vary from symbiotic to parasitic.
Roleplay Inspiration I want to wear a big mushroom cap. I want to reflect my specific type of mushroom. I want to have spores that affect friend and foe, either psychologically or physically.
Playstyle Hybrid, Support, Crowd Control, Shield User, Melee
Class Identifier Mushroom Cap or otherwise be clearly identifiable as a Mushroom person to other players.
Weapons Dagger, Short, Long, Magic Staff
Shields Up to Medium
Armor None
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Synthesize - Mulch - (Unlimited)
Synthesize - Innate - Level/Life ♻10
Bisporigera Spores - Suppression Bolt - 1 Ball/Level
Deathcap Spores - Poison Weapon (Other) - 1/Refresh ♻20
Psilocybe Spores - Berserk (Other) - 1/Refresh ♻30
Cordyceps Spores - Undead Minion (Other) - 1/Refresh ♻30
Chaga Powder - Heal (Any) - 1/Life ♻10
Mycelium - Mend (Any) - 1/Life ♻10
= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule



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Siren-240112.png
Siren
Description Sirens are half-fish, half-humanoid creatures known to lure travelers to their deaths via enthralling magic and enchanting voices. While they aren’t always evil, their powers to ensorcel weak-willed minds is legendary.
Roleplay Inspiration I want to sing and lure my victims to a terrifying death. I want a trident. I want water-themed powers and perks.
Playstyle Crowd Control, Hybrid, Damage, Support, Melee
Class Identifier Iridescent Fish-Scale Mask, Mermaid Tail/Leggings, or otherwise be clearly identifiable as a Siren to other players.
Weapons Dagger, Short, Long, Javelin
Shields None
Armor Up to 2pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below.
  • 1-10pts = No compensation.
  • 0pts = +1 use of Blink
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Alluring Song - Taunt - Level/Life ♻10
Voice on the Wind - Extension - Level/Refresh ♻10
Mesmerize - Hold Person - 2/Life ♻10
Dive Deep - Blink - 1/Life ♻20
Drown - Dragged Below - 1/Life ♻30
Serenade - Song of Power - Unlimited
= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule



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Skeleton-240112.png
Skeleton
Description Skeletons are the bones of deceased creatures returned to life, sometimes by their own spirit, sometimes by the will of another. They are unfazed by pain and the magic animating them can often allow them to reassemble over and over before they are finally put down for good.
Roleplay Inspiration I want to be undead. I want the perks that come with not needing the essentials of life. I want to keep coming back whenever I am killed.
Playstyle Frontline, Durable, Melee, Challenge, Bow User, Ranged
Class Identifier Skeleton mask or otherwise be clearly identifiable as a Skeleton to other players.
Weapons Dagger, Short, Long, Flail, Great, Reach, Pike, Javelin
Shields Any
Armor Up to 6pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below.
  • 21-30pts = No compensation.
  • 11-20pts = +1 use of Undying Will
  • 1-10pts = +2 uses of Undying Will OR may use a Bow
  • 0pts = +3 uses of Undying Will OR may use a Bow
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Decaying - Cursed While Alive (T)
Reassemble - Undying Will - Level/Life 🌶️🌶️🌶️
🌶️Undead (T)
Player is not Severed by their own Undying Will. Players cannot use Undying Will if they die during or within 10 seconds of exiting the Insubstantial status from Undying Will.
= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule



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Unicorn-240112.png
Unicorn
Description The unicorn is one of the most famous mythical creatures: a horse with a spiraling horn erupting from its forehead. It is a creature of purity and it is sought out for its potent healing powers. Killing a unicorn is said to bring bad luck and grim tidings.
Roleplay Inspiration I am a rare, sacred, horse-like creature with a single horn and super-charged healing powers. I am majestic. I am kind and benevolent. My blessings are bestowed on pure souls and my death is lamented as a great tragedy.
Playstyle Support, Backline
Class Identifier Unicorn Mask and Horn or otherwise be clearly identifiable as a Unicorn to other players.
Weapons Dagger. Cannot Dual Wield
Shields None
Armor None
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Restorative Power - Heal (Other) - Unlimited
Restorative Power - Release (Other) - Level/Life ♻10
Restorative Power - Renew (Other) - Level/Life ♻10
Inspiring Presence - Confidence (Other) - 3/Refresh ♻10
Imbue with Power - Amplify (Other) - 1/Life ♻30
Sacred Beast - Dying Breath - 1/Life
True Resurrection - Phoenix Tears - 1/Life
🌶️Noble Sacrifice (T)
Caster dies (immediate secondary effect) upon casting Phoenix Tears. Dying Breath cannot be used when killed this way.
= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule



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Werewolf-240112.png
Werewolf
Description Werewolves are individuals who can shapeshift (willingly or otherwise) into feral wolf-like monsters. Werewolves enjoy the primal nature of the hunt and are prone to succumbing to their more base instincts the longer they stay transformed.
Roleplay Inspiration I want to be wild and feral. I want to stalk my prey. I want to be a killing machine. I want to have wolf-perks. I want to transform.
Playstyle Front Line, Crowd Control, Damage, Melee, Bow User, Shield User
Class Identifier Werewolf Mask or otherwise be clearly identifiable as a Werewolf to other players.
Weapons Dagger, Short, Long, Large Thrown, Bow
Shields Up to Small
Armor Up to 4pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below.
  • 11-20pts = No compensation.
  • 0-10pts = +1 use of Tracking
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Lycanthropy - Berserk (Self) - 1/Life ♻10
Heightened Senses - Tracking 1/Life ♻10
Terrifying Rampage - Fear Level/Refresh ♻10
Relentless - Shake It Off Level/Refresh ♻10
Devour - Assassinate Level/Refresh ♻10
🌶️Beast Within (T)
Rest, Shields, Large Thrown, and Bow cannot be used while Berserk. Fear, Shake It Off, and Assassinate can only be used while Berserk.

Note: The player must clearly look like a werewolf at all times, not just when they are Berserk. If a player wishes to have two different looks, they should both be visibly understood as a werewolf, just in different degrees of transformation.

= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule



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Monster
General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary