Difference between revisions of "V9:Relics of Antiquity"

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Revision as of 18:01, 23 February 2024

Developer Note: The current V9 Rules can be found here.

The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.

Thank you for your interest in the project! Join the Discord for more information!

- The Project Phoenix (V9) Development Team

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This page is part of the V9 Development Project.
  • These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
  • This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
  • To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.




Relics of Antiquity

The magic items listed below represent relics of Amtgard’s legacy.


Developer Note: This section will be filled with more examples after the new abilities are tested and in a more stable position.

The goal is to include example of relics with the knowledge from V8 that folks may give these items more leeway for approval due to being in the rulebook itself (as opposed to homebrew items). To that end, we want to make sure the examples included here are things that won’t be too broken or disruptive if are used more commonly than completely custom relics.




The Homestone

Physical Representation A polished stone sphere.
Magic Item Effect Bearer may use Reforge (Any) 1/Life ♻10.

The Phase Blade

Physical Representation A Dagger with a gray or silver cover. Must be distinct in appearance and not easily confused with another weapon on the battlefield.
Magic Item Effect Strikes from this weapon Ignore Armor, Immunities, and Resistances.

The Phoenix Hammer

Physical Representation A Short weapon with predominantly displayed phoenix imagery. Must have at least 6" of Super Heavy Padding and be shaped like a hammer. Must be distinct in appearance and not easily confused with another weapon on the battlefield.
Magic Item Effect Strikes from this weapon are Armor Destroying and Shield Destroying.

The Shield of Reflection

Physical Representation A Medium Shield with a metallic or reflective cover. Must be distinct in appearance and not easily confused with another shield on the battlefield.
Magic Item Effect The shield cannot be destroyed by any means. Wielder is immune to engulfing effects that strike the shield. When the immunity is used, the engulfing effect is applied to the attacker instead.

The Staff of Doomsday

Physical Representation A Magic Staff with ominous runes and grotesque designs.
Magic Item Effect This weapon is immune to destruction. The bearer gains the ability to cast Doomsday 1/Refresh (see below).
Other Details
DOOMSDAY
Available to The bearer of the Staff of Doomsday
Type Verbal
Range Unlimited
Material Components The Staff of Doomsday
Prerequisite Caster must hold the Staff of Doomsday above their head with two hands for the entire duration of casting.
Incantation "Doomsday 1, Doomsday 2, Doomsday 3…" all the way to "Doomsday 350". This cannot be cast at a rate faster than one "Doomsday" per second.
Immediate Effect All players in line of sight of the caster die.
Secondary Effect (Status) Players who die to this ability are Severed.
Other Details This ability does not need to identify targets. Doomsday cannot be affected by meta-magic.

The Sword of Flame

Physical Representation A Short weapon with a fiery cover. Must be distinct in appearance and not easily confused with another weapon on the battlefield.
Magic Item Effect This weapon is immune to destruction. Strikes from this weapon are Armor Breaking and Shield Crushing.



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Magic Items
General Rules · Garb Bonus Curios · Talismans of Renown · Relics of Antiquity
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary