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{{V9 Class Profile | {{V9 Class Profile |
Latest revision as of 20:29, 17 March 2024
Developer Note: The current V9 Rules can be found here.
The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.
Thank you for your interest in the project! Join the Discord for more information!
- The Project Phoenix (V9) Development Team
- These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
- This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
- To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.
Contents
- 1 Healer
- 1.1 Pre-Constructed Builds
- 1.2 List of Class-Specific Abilities
- 1.2.1 Adaptive Blessing
- 1.2.2 Ambulant
- 1.2.3 Banish
- 1.2.4 Blessing Against Harm
- 1.2.5 Blessing Against Projectiles
- 1.2.6 Blessing Against Wounds
- 1.2.7 Entangle
- 1.2.8 Expose Weakness
- 1.2.9 Extension
- 1.2.10 Gift of Light
- 1.2.11 Harden
- 1.2.12 Heal
- 1.2.13 Hold Person
- 1.2.14 Ice Barrier
- 1.2.15 Iceball
- 1.2.16 Innate
- 1.2.17 Inspired Soul
- 1.2.18 Lay Curse
- 1.2.19 Mana Harvest
- 1.2.20 Meditate
- 1.2.21 Mend
- 1.2.22 Phoenix Tears
- 1.2.23 Raise Dead
- 1.2.24 Rebuke
- 1.2.25 Release
- 1.2.26 Renew
- 1.2.27 Resurrect
- 1.2.28 Runic Armor
- 1.2.29 Safeguard
- 1.2.30 Sever Spirit
- 1.2.31 Shove
- 1.2.32 Swift
- 1.2.33 Teleport
- 1.2.34 Temper Armor
- 1.2.35 Undead Minion
- 1.2.36 Ward
- 1.3 Extra Clarifications
- 1.4 Trivia
Healer | ||||
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Description | Healers are team-oriented spellcasters with a variety of spells to support their allies and harm their foes. | |||
Playstyle | Backline, Crowd Control, Melee, Ranged, Shield User, Support | |||
Class Identifier | Red Sash | |||
Weapons |
| |||
Shields | None | |||
Armor | None | |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 | May spend customization points to purchase additional abilities from the list below. Points available are based on level. |
---|
Archetype | Ability Name | Cost | Max | Frequency | Range | Type | |||
EXPERT Points Available = Your Level Unspent points may be used at a lower tier.
| |||||||||
🛡️ | Blessing Against Harm | 1 | 4 | 1/Refresh ♻60 | 5ft (Any) | Enchantment | |||
🚨 | 💀 | Gift of Light | 1 | 4 | 1/Refresh ♻30 | 5ft (Any) | Enchantment | ||
🚨 | 💀 | Iceball | 2 | 2 | 1 Ball | Strike | Spellball | ||
🛡️ | 🚨 | 💀 | Medium Shield or Short | 1 | 1 | - | - | Equipment | |
🛡️ | 🚨 | Phoenix Tears | 1 | - | 1/Refresh ♻60 | 5ft (Other) | Verbal | ||
🛡️ | 🚨 | Runic Armor | 1 | 4 | 1/Refresh ♻60 | 5ft (Other) | Enchantment | ||
🚨 | 💀 | Sever Spirit | 1 | 2 | 1/Life ♻20 | 20ft | Verbal | ||
🛡️ | 🚨 | Temper Armor | 1 | 4 | 1/Refresh ♻60 | 5ft (Other) | Enchantment | ||
ADEPT Points Available = Your Level+1 Unspent points may be used at a lower tier.
| |||||||||
🛡️ | 🚨 | Blessing Against Projectiles | 1 | 4 | 2/Refresh ♻60 | 5ft (Other) | Enchantment | ||
💀 | Expose Weakness | 1 | 2 | 1/Life ♻20 | 20ft | Verbal | |||
🛡️ | 🚨 | Harden | 1 | 4 | 2/Refresh ♻60 | 5ft (Other) | Enchantment | ||
🚨 | 💀 | Hold Person | 1 | 2 | 1/Life ♻20 | 20ft | Verbal | ||
🛡️ | Inspired Soul | 1 | 4 | 2/Refresh ♻60 | 5ft (Other) | Enchantment | |||
💀 | Lay Curse | 1 | 4 | 1/Life ♻20 | 20ft | Verbal | |||
🛡️ | 🚨 | Resurrect | 1 | - | 1/Life ♻20 | 5ft (Other) | Verbal | ||
🛡️ | ✅ | 💀 | Small Shield | 2 | 1 | - | - | Equipment | |
🛡️ | 💀 | Teleport | 1 | 4 | 1/Life ♻20 | 5ft (Any) | Verbal | ||
💀 | Undead Minion | 1 | 2 | 1/Refresh ♻60 | 5ft (Other) | Enchantment | |||
🛡️ | 🚨 | Ward | 1 | 4 | 2/Refresh ♻60 | 5ft (Other) | Enchantment | ||
NOVICE Points Available = Your Level+2 Unspent points at this tier are wasted.
| |||||||||
🛡️ | Adaptive Blessing | 2 | - | 1/Life ♻30 | 5ft (Other) | Enchantment | |||
🛡️ | 🚨 | 💀 | Ambulant | 1 | - | 2/Refresh ♻10 | - | Meta-Magic | |
🛡️ | 🚨 | 💀 | Banish | 1 | 4 | 1/Life ♻10 | 20ft | Verbal | |
🛡️ | 🚨 | Blessing Against Wounds | 1 | - | 2/Life ♻30 | 5ft (Other) | Enchantment | ||
🚨 | 💀 | Entangle | 1 | 4 | 1 Ball | Strike | Spellball | ||
🛡️ | 🚨 | 💀 | Extension | 1 | - | 2/Refresh ♻10 | - | Meta-Magic | |
🛡️ | 🚨 | 💀 | Heal | 0 | 1 | Unlimited | 5ft (Any) | Verbal | |
🛡️ | 💀 | Ice Barrier | 1 | 4 | 1/Life ♻10 | Self | Verbal | ||
🛡️ | 🚨 | 💀 | Innate | 1 | 4 | 2/Refresh ♻10 | Self | Verbal | |
🛡️ | 🚨 | 💀 | Mana Harvest | 1 | 4 | 2/Life | Self | Verbal | |
🛡️ | 🚨 | 💀 | Meditate | 1 | 4 | 1/Life | Self | Verbal | |
🚨 | 💀 | Mend | 1 | - | 1/Life ♻10 | 5ft (Any) | Verbal | ||
💀 | Raise Dead | 2 | 4 | 1/Life ♻20 | 5ft (Other) | Verbal | |||
🚨 | 💀 | Rebuke | 1 | 2 | 1/Life ♻10 | 20ft (Other) | Verbal | ||
🛡️ | 🚨 | 💀 | Release | 1 | - | 1/Life ♻10 | 5ft (Any) | Verbal | |
🛡️ | 🚨 | Renew | 1 | - | 1/Life ♻10 | 5ft (Other) | Verbal | ||
🛡️ | 🚨 | Safeguard | 1 | 4 | 1/Life ♻10 | 5ft (Other) | Verbal | ||
💀 | Shove | 1 | 4 | 1/Life ♻10 | 20ft (Other) | Verbal | |||
🛡️ | 🚨 | 💀 | Swift | 1 | - | 2/Refresh ♻10 | - | Meta-Magic |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you can only purchase abilities listed with as part of that archetype. |
Warder 🛡️ Purchased uses of Release and Renew are not expended when used on allies bearing your enchantments. Cannot wield Short or Flail weapons. Can only purchase abilities with the 🛡️tag. |
War Priest 🚨 Meta-Magics become Per-Life and Max: 4. May use up to Medium shields. Can only purchase abilities with the 🚨 tag. |
Necromancer 💀 Undead Minion becomes ♻10 and Max: 5. Double your total uses of Expose Weakness, Lay Curse, Raise Dead, and Sever Spirit. Can only purchase abilities with the 💀 tag. |
---|
⬗ = Does not require Free Hand | ♻ = Rest Time | ✅ = Included with Archetype | 🎺👻🛡️etc. = Archetype-relevant | 🌶️ = Experimental Rule |
Pre-Constructed Builds
Below are a few pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.
Newbie Healer |
Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound
| ||
---|---|---|---|
Level | 1 | ||
Identifier | Red sash | ||
Weapons | Dagger, Flail, Magic Staff Cannot dual wield weapons except alongside Magic Staff. | ||
Shields | None | ||
Armor | None | ||
Archetype | None | ||
Abilities | Heal (Unlimited) Medium Shield Release 3/Life ♻10 Resurrect 2/Life ♻20 |
Level 6 Generalist |
Blessing Against Projectiles: Incant "I enchant thee against projectiles" x3 to grant the target a resistance against projectiles. (♻10)
| ||
---|---|---|---|
Level | 6 | ||
Identifier | Red sash | ||
Weapons | Dagger, Flail, Magic Staff Cannot dual wield weapons except alongside Magic Staff. | ||
Shields | None | ||
Armor | None | ||
Archetype | None | ||
Abilities | Blessing Against Projectiles 1/Refresh ♻60 Harden 2/Refresh ♻60 Heal (Unlimited) Hold Person 2/Life ♻20 Mana Harvest 4/Life Mend 2/Life ♻10 Phoenix Tears 6/Refresh ♻60 Release 2/Life ♻10 Resurrect 2/Life ♻20 Swift 2/Refresh ♻10 |
List of Class-Specific Abilities
Adaptive Blessing | |
---|---|
Simple Summary | Adaptive Blessing: Incant "I enchant thee against <State>" x3 to grant the target a resistance to that state. (♻10) |
Available to | Healer, Paladin, Scout |
Type | Enchantment |
Range |
|
Incantation | "I enchant thee against <State>" x3 |
Effects | Enchantment Effect: Bearer gains resistance to status effects that include the chosen state (♻10). |
Other Details | When declaring this enchantment, the bearer must declare what they are resistant to and whether the resistance is active or not. |
Reminder |
|
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Ambulant | |
---|---|
Simple Summary | Ambulant: Incant "Ambulant" before casting another spell, and you can use it while moving. |
Available to | Bard, Druid, Healer, Scout, Wizard |
Type | Meta-Magic |
Incantation | "Ambulant" |
Effects | Meta-Magic Effect: The modified ability can be cast while moving. |
Other Details |
|
Banish | |
---|---|
Simple Summary | Banish: Incant "I banish thy ghostly form" x3 to make an insubstantial target return to base. |
Available to | Healer, Monk, Wizard, Curios |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I banish thy ghostly form" x3 |
Effects | Status Effect: If the target is not Insubstantial, this effect fails. If the target is Insubstantial, that status effect is replaced with the following: "Target becomes Insubstantial and is forced to move directly to their base. This effect ends when they reach their base or are at least 100ft away from all living enemies." |
Other Details | The previous Insubstantial effect is not returned if Banish is released or otherwise removed. |
Reminder | The victim must declare "No longer insubstantial" when the effect has ended. |
Blessing Against Harm | |
---|---|
Simple Summary | Blessing Against Harm: Incant "I enchant thee against all harm" x3 to grant the target a resistance against any effect or strike. (♻10) |
Available to | Druid, Healer, Paladin, Wizard |
Type | Enchantment |
Range |
|
Incantation | "I enchant thee against all harm" x3 |
Effects | Enchantment Effect: Bearer and their carried equipment gain resistance to all effects from a single strike or ability (♻10). |
Other Details | When declaring this enchantment, the bearer must declare whether the resistance is active or not |
Reminder | Resistances are optional. The bearer does not need to expend them on the first applicable attack. |
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Blessing Against Projectiles | |
---|---|
Simple Summary | Blessing Against Projectiles: Incant "I enchant thee against projectiles" x3 to grant the target a resistance against projectiles. (♻10) |
Available to | Healer |
Type | Enchantment |
Range | 5ft Other |
Incantation | "I enchant thee against projectiles" x3 |
Effects | Enchantment Effect: Bearer and their carried equipment gain resistance to projectiles (♻10). |
Other Details | When declaring this enchantment, the bearer must declare what they are resistant to and whether the resistance is active or not. |
Reminder | Resistances are optional. The bearer does not need to expend them on the first applicable attack. |
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Blessing Against Wounds | |
---|---|
Simple Summary | Blessing Against Wounds: Incant "I enchant thee against wounds" x3 to grant the target a resistance against wounds. (♻10) |
Available to | Healer, Monster (Entangling Mass) |
Type | Enchantment |
Range |
|
Incantation | "I enchant thee against wounds" x3 |
Effects | Enchantment Effect: Bearer gains resistance to wounds (♻10). |
Other Details | When declaring this enchantment, the bearer must declare what they are resistant to and whether the resistance is active or not. |
Reminder | Resistances are optional. The bearer does not need to expend them on the first applicable attack. |
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Entangle | |
---|---|
Simple Summary | Entangle: Incant "The power of earth is mine to evoke" x2 to prime a brown spellball. It deals no damage, but applies an engulfing Stopped effect for 30s. |
Available to | Assassin, Druid, Healer, Wizard, Monster (Entangling Mass) |
Type | Spellball |
Range | Strike |
Material Components | Brown Spellball |
Incantation | "The power of earth is mine to evoke" x2 |
Effects | Status Effect: Players struck are Stopped for 30s. Engulfing. |
Other Details | Strikes from this ball do not deal damage. |
Expose Weakness | |
---|---|
Simple Summary | Expose Weakness: Incant "Deadly flaws make thee fragile" x3 to make the target Fragile until they die. |
Available to | Healer, Scout, Wizard |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Deadly flaws make thee fragile" x3 |
Effects | Status Effect: Target becomes Fragile until this effect is removed. |
Extension | |
---|---|
Simple Summary | Extension: Incant "Extension" before casting a spell with 20ft range, and the range of that spell becomes 50ft. |
Available to | Bard, Druid, Healer, Scout, Wizard, Monster (Siren) |
Type | Meta-Magic |
Incantation | "Extension" |
Prerequisites | Can only be used to modify abilities with a range of 20ft. |
Effects | Meta-Magic Effect: The modified ability can affect targets up to 50ft away. |
Gift of Light | |
---|---|
Simple Summary | Gift of Light: Incant "I grant thee a gift of sacred light" x3 to grant the bearer Unlimited Heal (Others) and Swift (Unlimited) which can only be used on Heal. |
Available to | Healer |
Type | Enchantment |
Range | 5ft (Any) |
Incantation | "I grant thee a gift of sacred light" x3 |
Effects | Enchantment Effect: Bearer gains unlimited Heal (Other) and unlimited Swift that can only be used on this Heal. |
Harden | |
---|---|
Simple Summary | Harden: Incant "This <shield/weapon> shall endure any blow" x3 to make either your shield or weapons indestructible (Except Phase/Sphere of Annihilation) |
Available to | Healer, Warrior |
Type | Enchantment |
Range |
|
Incantation | "This <shield/weapon> shall endure any blow" x3 |
Effects | Enchantment Effect: Choose one at time of cast: |
Other Details | When declaring this enchantment, the bearer must declare which equipment is affected. |
Heal | |
---|---|
Simple Summary | Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound |
Available to | Archer, Druid, Healer, Paladin, Monk, Scout, Curios, Monster (Shroomkin, Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "The white light of healing hath healed thee" x5 |
Effects | Immediate Effect: Target restores a wound. |
Hold Person | |
---|---|
Simple Summary | Hold Person: Incant "I command thee to stop" x3 to make the target Stopped for 30s. |
Available to | Assassin, Bard, Druid, Healer, Scout, Wizard, Monster (Siren) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I command thee to stop" x3 |
Effects | Status Effect: Target becomes Stopped for 30s. |
Ice Barrier | |
---|---|
Simple Summary | Ice Barrier: Incant "I shall not be harmed" to become Frozen for 10s. |
Available to | Druid, Healer, Wizard, Monster (Gargoyle) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I shall not be harmed" |
Effects | Status Effect: Caster becomes Frozen for 10s. |
Reminder | Caster must declare "No longer Frozen" at the conclusion of the effect. |
Iceball | |
---|---|
Simple Summary | Iceball: Incant "The power of ice is mine to evoke" x2 to prime a white spellball. It deals no damage, but applies an engulfing Frozen effect for 30s. |
Available to | Druid, Healer, Wizard |
Type | Spellball |
Range | Strike |
Material Components | White Spellball |
Incantation | "The power of ice is mine to evoke" x2 |
Effects | Status Effect: Players struck are Frozen for 30s. Engulfing. |
Other Details | Strikes from this ball do not deal damage. |
Innate | |
---|---|
Simple Summary | Innate: Incant “Innate” to instantly recover an ability with ♻10. You can use this while Resting or Insubstantial, unlike most incants. If you do it while Resting, you can add 10s towards longer Rest timers. |
Available to | Bard, Druid, Healer, Wizard, Monster (Shroomkin) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Innate" |
Effects | Immediate Effect: Caster restores one use of a single ability with ♻ up to ♻10. If the caster is Resting, they instead add 10 seconds towards the rest timer of a single ability. This cannot be used to restore or contribute rest time towards recovering Confidence. |
Other Details |
|
V8 Transition Note: | Innate is a verbal, not a meta-magic. |
Inspired Soul | |
---|---|
Simple Summary | Inspired Soul: Incant "A distant magic has no hold upon thy now inspired soul" x3 to grant the target a resistance against Verbals. (♻10) |
Available to | Bard, Healer, Monk |
Type | Enchantment |
Range | 5ft Other |
Incantation | "A distant magic has no hold upon thy now inspired soul" x3 |
Effects | Enchantment Effect: Bearer gains resistance to verbal abilities (♻10). |
Other Details | When declaring this enchantment, the bearer must declare what they are resistant to and whether the resistance is active or not. |
Reminder | Resistances are optional. The bearer does not need to expend them on the first applicable attack. |
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Lay Curse | |
---|---|
Simple Summary | Lay Curse: Incant "Death lays a curse on thee" x3 to make the target Cursed for 30s |
Available to | Assassin, Healer, Wizard, Curios, Monster (Gorgon, Harpy) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Death lays a curse on thee" x3 |
Effects | Status Effect: Target becomes Cursed for 30s. |
Mana Harvest | |
---|---|
Simple Summary | Mana Harvest: Incant "Return to me my fleeting power to aid me in my darkest hour" within 30s of wounding an enemy with a spellball, casting a verbal with ♻20 or more on an enemy, or restoring an ally from an effect caused by an enemy. Restore one ♻10 ability. |
Available to | Druid, Healer, Wizard |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Return to me my fleeting power, to aid me in my darkest hour" |
Prerequisites | Can only be used within 30s of doing one of the following:
|
Effects | Immediate Effect: Caster declares and restores one use of a ♻10 ability. |
Reminder |
|
Meditate | |
---|---|
Simple Summary | Meditate: Incant "Out of battle, I pause to meditate" to begin Resting at double-time. (Resting at Base does not benefit) |
Available to | Druid, Healer, Monk, Wizard |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Out of battle, I pause to meditate" |
Effects | Status Effect: Caster is affected as per Rest and may count their rest at double-time. |
Other Details |
|
Mend | |
---|---|
Simple Summary | Mend: Incant "I make this item whole again" x5 to mend a broken or damaged weapon or shield, or restore one point of armor to a hit location. |
Available to | Archer, Bard, Druid, Healer, Scout, Wizard, Curios, Monster (Shroomkin) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Any) |
Incantation | "I make this item whole again" x5 |
Effects | Immediate Effect: Choose one at the time of cast:
|
Other Details | Caster may hold the item to be affected without taking up a free hand. |
V8 Transition Note: | Mend targets the player, not the item being restored. |
Phoenix Tears | |
---|---|
Simple Summary | Phoenix Tears: Incant "May the tears of the phoenix wash over thee" x5. If the target is dead, they are revived. They and their carried equipment are fully restored, and they become severed. (They do not regain Innate, Confidence, Revitalize, or other uses of Phoenix Tears) |
Available to | Healer, Monster (Unicorn) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "May the tears of the phoenix wash over thee" x5 |
Prerequisites | Cannot affect players who are Severed. |
Effects | Immediate Effect: Target is affected by all of the following, in order:
Secondary Effect (Status): If the target is successfully affected by any of the above, they become Severed until they respawn. |
Other Details | This ability can affect dead players. |
Raise Dead | |
---|---|
Simple Summary | Raise Dead: Incant "Rise and fight again" x5 to revive the target. They’re either cursed and suppressed until they die, or cursed and unable to use melee weapons until they die. This effect can only be released by death. |
Available to | Anti-Paladin, Healer, Monster (Harpy) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "Rise and fight again" x5 |
Effects | Immediate Effect: Target is revived.
Secondary Effect: Choose one at the time of cast: |
Reminder | If a dead player moves more than 20ft from where they died, they become severed. |
Rebuke | |
---|---|
Simple Summary | Rally: Incant "By my power I make thee afraid" to make the target Afraid of you for 10s. |
Available to | Healer, Paladin, Monster (Harpy) |
Type | Verbal (Offensive) |
Range | 20ft (Other) |
Incantation | "By my power I make thee afraid" |
Effects | Status Effect: Target becomes Afraid of the caster for 10s or until the caster dies. |
Release | |
---|---|
Simple Summary | Release: Incant "From thy bindings thou art released" x5 to remove any number of status effects from the target other than Severed. |
Available to | Bard, Druid, Healer, Paladin, Scout, Wizard, Curios, Monster (Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "From thy bindings thou art released" x5 |
Effects | Immediate Effect: The target's status is restored; any number of status effects are removed. |
Reminder | This cannot remove Severed and does not affect players who are Cursed. |
Renew | |
---|---|
Simple Summary | Renew: Incant "Thy boon and blessing shall be renewed" to restore someone's enchantment-granted Resistance or Ability with ♻20 or less. |
Available to | Bard, Druid, Healer, Paladin, Curios, Monster (Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "Thy boon and blessing shall be renewed" |
Prerequisites | Cannot be used while there are living enemies within 10ft. |
Effects | Immediate Effect:
|
Resurrect | |
---|---|
Simple Summary | Resurrect: Incant "The white light of healing hath resurrected thee" x5 to Revive the target. They become Severed. |
Available to | Healer, Paladin |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "The white light of healing hath resurrected thee." x5 |
Effects | Immediate Effect: Target is revived.
Secondary Effect (Status): If the target is revived, they become Severed until they respawn. |
Other Details | This ability can affect dead players. |
Reminder | If a dead player has moved more than 20ft from where they died, they are Severed. |
Runic Armor | |
---|---|
Simple Summary | Runic Armor: Incant "This armor shall not be overcome" x3 to make the bearer immune to any engulfing effects which strike their armor in a hit location with points remaining. |
Available to | Healer, Warrior |
Type | Enchantment |
Range |
|
Incantation | "This armor shall not be overcome" x3 |
Effects | Enchantment Effect: Bearer is immune to engulfing effects that strike their armor in a hit location with at least 1 armor point remaining. |
Reminder | The armor will still takes damage as normal. |
V8 Transition Note: | No armor points are lost from Entangle and Iceball since they don't deal any damage normally. |
Safeguard | |
---|---|
Simple Summary | Safeguard: Incant "Hide in the shadows and I shall protect thee" to make the target Insubstantial and Stopped. They can Incant "I return to the physical world" x2 to end the effect. |
Available to | Druid, Healer, Paladin, Scout, Warrior, Curios |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "Hide in the shadows and I shall protect thee" |
Effects | Status Effect: Target becomes Insubstantial and Stopped. Target can end this effect at any time by declaring "I return to the physical world" x2. |
Reminder | Non-offensive abilities can be rejected by the recipient if they do not wish to take on the effects. |
Sever Spirit | |
---|---|
Simple Summary | Sever Spirit: Incant "Death severs thy spirit" to Sever a dead player. |
Available to | Healer |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Death severs thy spirit" |
Effects | Status Effect: If the target is dead, they become Severed until they respawn. Otherwise, no effect. |
Other Details | This ability can target and affect dead players. |
Shove | |
---|---|
Simple Summary | Shove: Cast with "My power shoves thee" x3. Target must move 20ft further away from you. |
Available to | Bard, Druid, Healer, Monk, Wizard |
Type | Verbal (Offensive) |
Range | 20ft (Other) |
Incantation | "My power shoves thee" x3 |
Effects | Status Effect: Target is Shoved 20ft directly away from the caster. |
Reminder | If the target becomes Stopped or otherwise unable to move while in transit, they must still complete the forced movement from Shove. |
V8 Transition Note: | Shove cannot be cast on oneself. |
Swift | |
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Simple Summary | Swift: Incant "Swift" before casting a spell to cast it with only one repetition of the incant. |
Available to | Bard, Druid, Healer, Paladin, Wizard |
Type | Meta-Magic |
Incantation | "Swift" |
Prerequisites | Cannot be used to modify abilities with a range of 20ft. |
Effects | Meta-Magic Effect: The modified ability can be cast with only a single iteration of the incantation. For multi-line Incantations with no repetition, use the last line only. |
Teleport | |
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Simple Summary | Teleport: Incant "Travel through the aether" x3 to make the target insubstantial and move directly to a fixed location. They may exit by incanting "I return to the physical world" x2 at the destination. (Or along the path there as long as they are 10ft away from living enemies.) |
Available to | Archer, Assassin, Druid, Healer, Scout, Wizard |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "Travel through the aether" x3 |
Effects | Status Effect: Target becomes Insubstantial and is forced to move directly to a destination chosen by the caster at the time of casting. Upon reaching the destination the target must end the effect by declaring "I return to the physical world" x2. The target may end this effect prematurely in the same way anytime they are at least 10ft away from all living enemies. |
Other Details | The destination must be a static, unmoving location that can be definitively known by the target at the time of casting. For example, if the chosen destination is "Behind that wizard", the target must be able to know exactly what that means before they start moving and the location will not change if the wizard moves away while the target is in transit. |
Temper Armor | |
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Simple Summary | Temper Armor: Incant "I temper this armor to endure all blows" x3 to make the bearer's armor immune to Armor Breaking and Armor Destroying. |
Available to | Druid, Healer, Warrior |
Type | Enchantment |
Range |
|
Incantation | "I temper this armor to endure all blows" x3 |
Effects | Enchantment Effect: Bearer's armor is immune to Armor Breaking and Armor Destroying. |
Reminder | The armor will still receive basic damage from these strikes. |
Undead Minion | |
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Simple Summary | Undead Minion: Incant "By the power of my will, arise my minion" x3. If the bearer was dead, they're revived. You can cast Raise Dead (Unlimited) on the bearer. The bearer does not become Severed for moving more than 20ft from where they died, but can't be revived in any other way. Bearer is either Cursed and Suppressed or Cursed and cannot aggress with melee weapons. |
Available to | Anti-Paladin, Healer, Monster (Shroomkin) |
Type | Enchantment |
Range | 5ft (Other) |
Incantation | "By the power of my will, arise my minion" x3 |
Effects | Immediate Effect: If the target is dead, they are first affected as per Raise Dead. Enchantment Effect: The caster of this enchantment gains Raise Dead (Unlimited) that can only be used on the bearer of this enchantment. The bearer does not become Severed for moving more than 20ft from where they died, but they can only be revived by the Raise Dead ability. |
Other Details |
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Reminder | If the bearer is Severed, the bearer cannot be revived. |
Ward | |
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Simple Summary | Ward: Incant "This <weapon/shield> shall not be overcome" x3 to make the target immune to any engulfing effect that strikes the chosen type of equipment. |
Available to | Healer, Monster (Gargoyle) |
Type | Enchantment |
Range | 5ft Other |
Incantation | "This <weapon/shield> shall not be overcome" x3 |
Effects | Enchantment Effect: Choose one at time of cast:: |
Reminder | The weapons/shield can still be destroyed as normal. |
Extra Clarifications
Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
Trivia
- The Healer class was introduced in Amtgard V2 (1983).
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