V9:Refresh

From V9 Development
Developer Note: The current V9 Rules can be found here.

The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.

Thank you for your interest in the project! Join the Discord for more information!

- The Project Phoenix (V9) Development Team




Refreshes

For game modes that allow players to use abilities, this will indicate the time or condition that allows players to restores the uses of their Per-Refresh abilities.

Refreshes are not required. Refreshes may be withheld entirely or offered more frequently to shape the dynamic of the game by increasing or decreasing the frequency of stronger abilities. More Refreshes equals more explosive, high-power games.

  • As a rule of thumb, Amtgard classes have been designed around 0-1 refreshes per activity.


Core Game Mechanics
Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary