V9:Red Drake
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- The Project Phoenix (V9) Development Team
This page is part of the V9 Development Project.
- These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
- This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
- To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.
Contents
Red Drake | ||||
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Description | Drakes are lesser cousins to true dragons. They are smaller and not as powerful but much easier to train, so they are often used as guardians or beasts of war. | |||
Roleplay Inspiration | I am basically a feral dragon. I breathe fire and rampage through my foes with tooth, claw, and tail. My scaly hide protects me from harm and my strength overwhelms those before me. | |||
Playstyle | Damage, Frontline, Melee, Durable | |||
Class Identifier | Red Draconic Mask or otherwise be clearly identifiable as a red drake to other players. | |||
Weapons | Dagger, Short, Flail, Great, Reach | |||
Shields | None | |||
Armor | Up to 5pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below.
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Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Monster Abilities You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive. Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay. |
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⬗ = Does not require Free Hand | ♻ = Rest Time | 🌶️ = Experimental Rule |
Extra Clarifications
Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this monster.
List of Monster-Specific Abilities
Elemental Barrage | |
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Simple Summary | Elemental Barrage: Incant "I am filled with the power of magic", and you can cast spellballs by saying their name and throwing them until you pick up a ball or cast a non-ball spell. |
Available to | Druid, Wizard, Monster (Red Drake) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I am filled with the power of magic" |
Effects | Status Effect: Caster may cast Spellballs by saying the name of the spellball immediately before or during the throwing motion instead of priming it with the listed incantation.
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V8 Transition Note: | The alternate method of casting is still casting and can be prevented by suppression and other effects that prevent casting. |
Fireball | |
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Simple Summary | Fireball: Incant "The power of flame is mine to evoke" x2 to prime a red spellball. It’s Weapon, Shield, and Armor Destroying, and Wounds Kill. |
Available to | Anti-Paladin, Monk, Wizard, Monster (Red Drake) |
Type | Spellball |
Range | Strike |
Material Components | Red Spellball |
Incantation | "The power of flame is mine to evoke" x2 |
Effects | Immediate Effect: Damage, Armor Destroying, Shield Destroying, Weapon Destroying, Wounds Kill. |
Giant Strength | |
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Simple Summary | Giant Strength: Your melee weapons are Armor Breaking. If they were already built to be Armor Breaking, they’re also Shield Crushing. |
Available to | Barbarian, Druid, Monk, Wizard, Monster (Red Drake) |
Type | Enchantment |
Range |
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Incantation | "I enchant thee with the strength of giants" x3 |
Effects | Enchantment Effect:
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Other Details | Melee weapons that are already Armor Breaking and Shield Crushing do not receive any additional benefit. |
Trivia
- To be added.
Photo Gallery
Monster General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes
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