V9:Point-Buy
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- The Project Phoenix (V9) Development Team
This page is part of the V9 Development Project.
- These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
- This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
- To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.
Point-Buy
This is the customization method used for ranged and ability-focused classes.
HOW IT WORKS
You are given a number of customization points based on your level which can be used to purchase abilities from a tiered list (see example below). The list is divided into three tiers: Expert, Adept, and Novice. You will receive a number of Expert points equal to your level, and then LV+1 for Adept and LV+2 for Novice. Unspent points in a higher tier can be ‘dropped down’ and spent at lower tiers.
- Cost is how many points you must spend to purchase the ability.
- Max is the maximum amount of times you may purchase the ability.
- Your total uses may be greater than this maximum if the ability grants multiple uses per purchase (see below).
- Frequency is the frequency and amount of uses you receive for each purchase.
- For example, if something is Cost: 1, Max: 4, and has a Frequency of 1/Life, you could spend 4 points to purchase it 4 times and your total amount of uses would be 4/Life.
- As another example, if something is Cost: 1, Max: 3, and has a Frequency of 2/Life, you could spend 3 points to purchase it 3 times and your total amount of uses would be 6/Life because each purchase grants 2 uses.
- The Archetype columns show which abilities are part of which Archetypes. The available Archetypes themselves are listed underneath the main list of options.
- Range and Type are just providing quick references to the Range and Ability Type for the ability. They do not impact class customization.
CUSTOMIZATION POINTS BY LEVEL | |||
---|---|---|---|
EXPERT | ADEPT | NOVICE | |
Lv. 1 | 1 | 2 | 3 |
Lv. 2 | 2 | 3 | 4 |
Lv. 3 | 3 | 4 | 5 |
Lv. 4 | 4 | 5 | 6 |
Lv. 5 | 5 | 6 | 7 |
Lv. 6 | 6 | 7 | 8 |
EXAMPLE POINT BUY CHART
See below for a visual example of the ability list with further details.
Archetype | Ability Name | Cost | Max | Frequency | Range | Type | |||
EXPERT Points Available = Your Level Unspent points may be used at a lower tier. |
|||||||||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
A | C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | ||
A | B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | ||
A | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
B | C | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | ||
C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
A | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
C | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
ADEPT Points Available = Your Level+1 Unspent points may be used at a lower tier. |
|||||||||
A | B | C | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |
A | C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | ||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
A | C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | ||
A | B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | ||
A | C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | ||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
A | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
NOVICE Points Available = Your Level+2 Unspent points at this tier are wasted. |
|||||||||
B | C | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | ||
A | C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | ||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
A | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
B | C | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | ||
C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
C | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
A | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | |||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
A | C | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | ||
B | C | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | ||
A | B | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment | ||
B | Example Name | 1 | 2 | 1/Life ♻10 | 20ft | Verbal | |||
A | Example Name | 1 | 4 | 1/Refresh ♻20 | 5ft Other | Enchantment |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you can only purchase abilities listed with as part of that archetype. |
Archetype A Gain Benefit Suffer Drawback |
Archetype B Gain Benefit Suffer Drawback |
Archetype C Gain Benefit Suffer Drawback |
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Class Customization Archetypes · Picks · Point-Buy · Monster Selection · Symbols and Extra Notations
General Rules (Combat Classes) Anatomy of a Class Profile · Garb Bonus · Class Customization
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes
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