V9:Picks
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- The Project Phoenix (V9) Development Team
This page is part of the V9 Development Project.
- These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
- This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
- To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.
Picks
This customization method is used for melee and equipment-oriented classes.
HOW IT WORKS
- At level 1, you will receive a preset list of abilities.
- For levels 2-6, you will make picks from a list of rows and options within those rows. The higher level you are, the more picks you can make.
- If you are level 3 or above, you may also choose an archetype that offers extra benefits in exchange for restricting your picks and possibly other drawbacks.
See below for a visual example with further details
EXAMPLE PICKS CHARTS
When viewing on mobile, rotate horizontally or 'view as desktop' to avoid resizing issues.
Level 1 You always get these abilities when you play this class. |
Level 1 abilities No Options - Gain everything here | |||
---|---|---|---|---|
Levels 2-6 For each level beyond 1, pick a row you have not already chosen and gain the abilities within. If that row has multiple options, pick one of those options and gain everything from that option. |
ROW A | Row A No Options - Gain everything here | ||
ROW B | Row B No Options - Gain everything here | |||
ROW C | Row C Option 1 |
Row C Option 2 |
Row C Option 3 | |
ROW D | Row D Option 1 |
Row D Option 2 |
Row D Option 3 | |
ROW E | Row E Option 1 |
Row E Option 2 |
Row E Option 3 | |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you cannot make more than one pick from outside that archetype’s column. Row A and B are part of all 3 columns. |
Archetype 1 Row A and B are part of every archetype |
Archetype 2 Row A and B are part of every archetype |
Archetype 3 Row A and B are part of every archetype |
Class Customization Archetypes · Picks · Point-Buy · Monster Selection · Symbols and Extra Notations
General Rules (Combat Classes) Anatomy of a Class Profile · Garb Bonus · Class Customization
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes
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