V9:Halting Gameplay

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This page is part of the V9 Development Project.
  • These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
  • This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
  • To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.




Halting Gameplay

A 'Hold' is called.

Gameplay will sometimes need to be halted to address a safety issue or some other out-of-game concern, such as a child running onto the battlefield. The following calls can be made to halt gameplay completely or in a localized area. These calls should be reserved for Reeves when possible but any player may use them if they feel it is necessary to ensure the immediate safety of themselves and/or others.

  1. "HOLD!" (Full Halt Of Gameplay): If it is necessary to stop play for the entire field, you should loudly announce "HOLD!". During a Hold, all players must immediately halt all gameplay, cease moving, and kneel if possible until the Hold has been resolved and a Reeve restarts the game.
  2. "SAFETY!" (Localized Stop): If an incident occurs and you need to direct combat away from an area without stopping the game entirely, remove yourself from play and loudly announce "SAFETY!" to get the attention of nearby players and direct combat away from the situation. You may need to repeat this several times if gameplay continues to flow around you. Nearby players should either shift combat away from the Safety area or remove themselves from gameplay altogether to provide assistance until the situation is resolved or they are relieved by a Reeve.

Safety
Safety Authorities · Halting Gameplay · Specific Safety Issues · Safety Equipment
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary