V9:Gargoyle
From V9 Development
Developer Note: The current V9 Rules can be found here.
The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.
Thank you for your interest in the project! Join the Discord for more information!
- The Project Phoenix (V9) Development Team
This page is part of the V9 Development Project.
- These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
- This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
- To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.
Contents
Gargoyle | ||||
---|---|---|---|---|
Description | Gargoyles are grotesque, stone-carved statues designed to frighten away evil spirits from cathedrals and castles. They are usually made of magically animated or transformed stone but often have animal or chimeric traits. | |||
Roleplay Inspiration | I want to be a monstrous ward against evil. I want to be gothic and scary. I want to be made of stone and able to turn into a statue. I want to fly. | |||
Playstyle | Durable, Frontline, Shield User, Melee, Evasive, Ranged | |||
Class Identifier | Stone-like Gargoyle Mask or otherwise be clearly identifiable as a Gargoyle to other players. | |||
Weapons | Dagger, Short, Long, Flail, Rock | |||
Shields | Any | |||
Armor | Up to 5pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below.
| |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Monster Abilities You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive. Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay. |
|
---|
⬗ = Does not require Free Hand | ♻ = Rest Time | 🌶️ = Experimental Rule |
Extra Clarifications
Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this monster.
List of Monster-Specific Abilities
Fear | |
---|---|
Simple Summary | Fear: Incant "Witness me and be afraid" x3 to make the target Afraid of you for 30s. |
Available to | Anti-Paladin, Bard, Monster (Gargoyle, Werewolf) |
Type | Verbal (Offensive) |
Range | 20ft (Other) |
Incantation | "Witness me and be afraid" x3 |
Effects | Status Effect: Target becomes Afraid of the caster for 30s or until the caster dies. |
Flight | |
---|---|
Simple Summary | Flight: Incant "I take flight" x3 to become Flying. (Must chant "Flying", become immune to anything within 20ft of you.) Land by saying "I return to Solid Ground" x2 while 10ft away from living enemies. |
Available to | Druid, Monk, Wizard, Monster (Fairy, Gargoyle, Harpy) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I take flight" x3 |
Chant | "Flying" |
Effects | Chant Effect: Caster becomes Flying. They may end this effect by declaring "I return to solid ground" x2 while at their base or at least 10ft away from living enemies. This does not interrupt the chant.
Secondary Effect (Immediate): If the caster stops chanting willingly or by mistake, they immediately die. |
Other Details | The death from ending the chant only counts as ‘taking a death’ if it was done intentionally. The caster does not die if the chant is forcibly ended by a state such as Frozen. |
Ice Barrier | |
---|---|
Simple Summary | Ice Barrier: Incant "I shall not be harmed" to become Frozen for 10s. |
Available to | Druid, Healer, Wizard, Monster (Gargoyle) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I shall not be harmed" |
Effects | Status Effect: Caster becomes Frozen for 10s. |
Reminder | Caster must declare "No longer Frozen" at the conclusion of the effect. |
Ward | |
---|---|
Simple Summary | Ward: Incant "This <weapon/shield> shall not be overcome" x3 to make the target immune to any engulfing effect that strikes the chosen type of equipment. |
Available to | Healer, Monster (Gargoyle) |
Type | Enchantment |
Range | 5ft Other |
Incantation | "This <weapon/shield> shall not be overcome" x3 |
Effects | Enchantment Effect: Choose one at time of cast:: |
Reminder | The weapons/shield can still be destroyed as normal. |
Trivia
- To be added.
Monster General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes
Retrieved from "https://v9team.com/w/index.php?title=V9:Gargoyle&oldid=360"