V9:Barkskin
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- The Project Phoenix (V9) Development Team
This page is part of the V9 Development Project.
- These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
- This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
- To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.
Contents
Barkskin | |
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Simple Summary | Barkskin: Incant "May nature protect thee" x3 to grant the target a resistance to wounds. (♻10) Target also gets +1 to worn armor below 6pts. Can't wear alongside Stoneskin. |
Available to | Druid |
Type | Enchantment |
Range | 5ft (Other) |
Incantation | "May nature protect thee" x3 |
Prerequisites | Cannot be cast on a player already affected by Stoneskin. |
Effects | Enchantment Effect:
|
Other Details | When declaring this enchantment, the bearer must declare whether the resistance is active or not |
Reminder |
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V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Extra Clarifications
Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this ability.
Trivia
- Barkskin was introduced in Amtgard V5 (1987).
Amtgard V9 Abilities See the Master List of Abilities
Abilities and Effects General Rules · Keywords · Master List of Abilities
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