V9:Archetypes
From V9 Development
Developer Note: The current V9 Rules can be found here.
The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.
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- The Project Phoenix (V9) Development Team
Archetypes
Archetypes are special customization options that provide rare and powerful benefits in exchange for limiting class customization and/or additional drawbacks.
- When present, archetypes may be chosen after achieving level 3 in the desired class.
- A player can only choose to have one archetype at a time.
- Archetypes cannot modify or restore abilities granted by enchantments and magic items. For example, a magic item or enchantment that grants Shake It Off cannot be restored by the Guardian or Juggernaut archetypes.
Class Customization Archetypes · Picks · Point-Buy · Monster Selection · Symbols and Extra Notations
General Rules (Combat Classes) Anatomy of a Class Profile · Garb Bonus · Class Customization
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes