V9:Ambiguous Armor

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This page is part of the V9 Development Project.
  • These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
  • This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
  • To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.




Ambiguous Armor

For armor pieces that are ambiguous, the equipment inspector should compare it to each tier as a whole and do their best assign to the tier they feel is most appropriate based on factors such as materials, weight, flexibility, and visuals (see guide below).

Below is a simple guide that inspectors may use to gauge the best tier for an ambiguous piece of armor. Use this knowledge alongside existing styles to help place the armor in a tier that is fair for everyone.

  1. Non-Metal Tier Cap: Non-metal armors should not be placed higher than Tier 3, regardless of the factors below.
  2. Weight: Heavier armor should be placed higher, but only to a limit. The lowest tier armors are quilted cloth (0.03 lbs/sqft) and the highest tier armors are 14ga aluminum plate (approx. 1 lbs/sqft). Extra weight beyond these bounds should receive no additional consideration, however steel-like materials may receive a separate construction bonus afterwards. Weight added for no reason other than to add weight should likewise be disregarded.
  3. Flexibility: The more rigid the armor is, the higher it should be placed. The lowest tier armors are fabric and the highest tier armors are reinforced metal plates.
  4. Tiebreaker - Visuals: If there is difficulty deciding between two tiers, visual appearance can act as a tiebreaker to nudge the decision one way or the other.
  5. Helpful Benchmarks: Consider using these benchmarks to help peg an initial placement and then fine tune it using the other criteria above.
    • Ambiguous armor that meets the universal equipment requirements is always eligible for Tier 1 at minimum.
    • Ambiguous armor that is primarily rigid and non-metal should be placed roughly around Tier 2 or Tier 3.
    • Ambiguous armor that is primarily metal and primarily rigid should be placed roughly around Tier 4 or Tier 5.

Note to Players: Buying or crafting ambiguous armor pieces can make your ratings inconsistent. To help mitigate this, consider keeping an Equipment Reference Sheet to help inspectors view previously assigned ratings so they can make quick and confident assessments. Keeping signatures and inspection dates from other Inspectors will add further credibility and stability to your ratings.





Armor Styles
Tier 1: Cloth/Padded Armor
Tier 2: Light Leather · Butcher's Mail / Sharkmail
Tier 3: Heavy Leather · Chainmail · Rigid Non-Metal Armor
Tier 4: Light Scale
Tier 5: Heavy Scale · Butted Plate
Tier 6: Lamellar and Laminar · Brigandine · Plate
Special: Ambiguous Armor
Physical Armor
Gameplay Rules · Construction Rules · Rating Armor & Calculating Armor Points · Armor Styles
Armor
General Rules · Natural Armor · Physical Armor
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary