V9:Point-Buy

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Developer Note: The current V9 Rules can be found here.

The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.

Thank you for your interest in the project! Join the Discord for more information!

- The Project Phoenix (V9) Development Team

221030---V9-Seal.png
This page is part of the V9 Development Project.
  • These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
  • This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
  • To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.





Point-Buy

This is the customization method used for ranged and ability-focused classes.

HOW IT WORKS
You are given a number of customization points based on your level which can be used to purchase abilities from a tiered list (see example below). The list is divided into three tiers: Expert, Adept, and Novice. You will receive a number of Expert points equal to your level, and then LV+1 for Adept and LV+2 for Novice. Unspent points in a higher tier can be ‘dropped down’ and spent at lower tiers.

  • Cost is how many points you must spend to purchase the ability.
  • Max is the maximum amount of times you may purchase the ability.
    • Your total uses may be greater than this maximum if the ability grants multiple uses per purchase (see below).
  • Frequency is the frequency and amount of uses you receive for each purchase.
    • For example, if something is Cost: 1, Max: 4, and has a Frequency of 1/Life, you could spend 4 points to purchase it 4 times and your total amount of uses would be 4/Life.
    • As another example, if something is Cost: 1, Max: 3, and has a Frequency of 2/Life, you could spend 3 points to purchase it 3 times and your total amount of uses would be 6/Life because each purchase grants 2 uses.
  • The Archetype columns show which abilities are part of which Archetypes. The available Archetypes themselves are listed underneath the main list of options.
  • Range and Type are just providing quick references to the Range and Ability Type for the ability. They do not impact class customization.
CUSTOMIZATION POINTS BY LEVEL
EXPERT ADEPT NOVICE
Lv. 1 1 2 3
Lv. 2 2 3 4
Lv. 3 3 4 5
Lv. 4 4 5 6
Lv. 5 5 6 7
Lv. 6 6 7 8


EXAMPLE POINT BUY CHART
See below for a visual example of the ability list with further details.

Archetype Ability Name Cost Max Frequency Range Type
EXPERT

Points Available
= Your Level

Unspent points may be used at a lower tier.
B Example Name 1 2 1/Life ♻10 20ft Verbal
A C Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
A B Example Name 1 2 1/Life ♻10 20ft Verbal
A Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
B C Example Name 1 2 1/Life ♻10 20ft Verbal
C Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
B Example Name 1 2 1/Life ♻10 20ft Verbal
A Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
C Example Name 1 2 1/Life ♻10 20ft Verbal
C Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
ADEPT

Points Available
= Your Level+1

Unspent points may be used at a lower tier.
A B C Example Name 1 2 1/Life ♻10 20ft Verbal
A C Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
B Example Name 1 2 1/Life ♻10 20ft Verbal
A C Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
A B Example Name 1 2 1/Life ♻10 20ft Verbal
A C Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
B Example Name 1 2 1/Life ♻10 20ft Verbal
C Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
B Example Name 1 2 1/Life ♻10 20ft Verbal
A Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
B Example Name 1 2 1/Life ♻10 20ft Verbal
C Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
NOVICE

Points Available
= Your Level+2

Unspent points at this tier are wasted.
B C Example Name 1 2 1/Life ♻10 20ft Verbal
A C Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
B Example Name 1 2 1/Life ♻10 20ft Verbal
A Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
B C Example Name 1 2 1/Life ♻10 20ft Verbal
C Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
C Example Name 1 2 1/Life ♻10 20ft Verbal
A Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
B Example Name 1 2 1/Life ♻10 20ft Verbal
A C Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
B C Example Name 1 2 1/Life ♻10 20ft Verbal
A B Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
B Example Name 1 2 1/Life ♻10 20ft Verbal
A Example Name 1 4 1/Refresh ♻20 5ft Other Enchantment
Archetypes

If you are level 3 or above, you MAY choose to take an archetype.

If you do, you can only purchase abilities listed with as part of that archetype.
Archetype A

Gain Benefit

Suffer Drawback
Archetype B

Gain Benefit

Suffer Drawback
Archetype C

Gain Benefit

Suffer Drawback




Class Customization
Archetypes · Picks · Point-Buy · Monster Selection · Symbols and Extra Notations
General Rules (Combat Classes)
Anatomy of a Class Profile · Garb Bonus · Class Customization
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary