V9:Archetypes

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Developer Note: The current V9 Rules can be found here.

The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.

Thank you for your interest in the project! Join the Discord for more information!

- The Project Phoenix (V9) Development Team

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This page is part of the V9 Development Project.
  • These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
  • This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
  • To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.





Archetypes

Archetypes are special customization options that provide rare and powerful benefits in exchange for limiting class customization and/or additional drawbacks.

  • When present, archetypes may be chosen after achieving level 3 in the desired class.
  • A player can only choose to have one archetype at a time.
  • Archetypes cannot modify or restore abilities granted by enchantments and magic items. For example, a magic item or enchantment that grants Shake It Off cannot be restored by the Guardian or Juggernaut archetypes.


LIST OF ARCHETYPES BY CLASS
Anti-Paladin Dark Revenant
Dread Blade
Dragoon
Archer Sniper
Sagitarii
Mystic Archer
Assassin Cutthroat
Shadowcloak
Saboteur
Barbarian Berserker
Hulk
Warboss
Bard Coryphée
Swashbuckler
Troubadour
Druid Shaman
Tempest
Greenwarden
Healer Warder
War Priest
Necromancer
Monk Eternal Challenger
Ascetic
Mage Hunter
Paladin Cleric
Guardian
Avenger
Scout Ranger
Infiltrator
Hunter
Warrior Ironheart
Juggernaut
Blademaster
Wizard Battlemage
Evoker
Lich


Class Customization
Archetypes · Picks · Point-Buy · Monster Selection · Symbols and Extra Notations
General Rules (Combat Classes)
Anatomy of a Class Profile · Garb Bonus · Class Customization
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary