V9:Indicator Strips

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Developer Note: The current V9 Rules can be found here.

The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.

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- The Project Phoenix (V9) Development Team

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This page is part of the V9 Development Project.
  • These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
  • This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
  • To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.




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This page has recently been made OBSOLETE by an update to the Amtgard V9 rules!
  • This page is being kept intact until the update settles and we are ready to remove all obsolete pages.
  • The rules on this page are no longer in use.

Indicator Strips

Indicator strips tied to a belt

Indicator Strips are primarily used to denote Enchantments and strike enhancements to other players.

  • Indicator strips cannot be worn unless an ability or effect requires it.
  • Players that are required to wear indicator strips must do their best to wear them in a location that is clearly visible to other players, notably enemies, and unlikely to become obscured by garb or other equipment (such as shields) during the course of gameplay.
  • Indicator strips cannot be deliberately hidden or otherwise obscured from players who might be trying to see them.
  • Indicator strips must be removed as soon as possible after their associated effect is removed.
  • Players carrying unused indicator strips (such as a druid with many enchantments) should do their best to make sure that those strips are well-hidden from view so they are not mistaken for active enchantments during gameplay. Repeated or egregious disregard for this rule can result in removal from play by a Reeve or Rules Authority until the issue is resolved.


Construction Rules

  • Must be at least 1" wide, with at least 6" of visible drape when worn.
  • Every indicator strip is associated with an ability or effect and must match the appropriate Color Code.
  • Color blind aids should run across the strip short-ways (see image). We recommend placing lines on either end of the strip. Use double-lines for better visibility or if the strip has other designs that might pull focus.





Visual Indicators
Sashes
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary