V9:Warrior
Developer Note: The current V9 Rules can be found here.
The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.
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- The Project Phoenix (V9) Development Team
- These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
- This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
- To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.
Contents
Warrior | ||||
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Description | Warriors are consummate fighters who use their martial skills and superior equipment to forge a powerful presence on the field. | |||
Playstyle | Damage, Durable, Equipment Focus, Frontline, Melee, Shield User | |||
Class Identifier | Purple Sash | |||
Weapons | Dagger, Short, Long, Flail, Great, Reach, Pike, Javelin | |||
Shields | Any | |||
Armor | May wear up to 6pts Physical Armor in each hit location.
May gain 🌶️Low Armor Compensation as indicated below. | |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 You always get these abilities when you play this class. |
ROW A | ⬗Scavenge (Unlimited) ⬗Shake It Off | ||||
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Levels 2-6 For each level beyond 1, pick a row you have not already chosen and gain the abilities within. If that row has multiple options, pick one of those options and gain everything from that option. |
ROW B | ⬗Harden (Self) 1/Life | ||||
ROW C | Taunt 🖤 2/Life ♻10 | |||||
ROW D | ⬗Safeguard 🖤 2/Life ♻20 |
OR | ⬗Undying Will 3/Refresh ♻60 |
OR | ⬗Taunting Strike 2/Life ♻20 | |
ROW E | Reforge 🖤 1/Life ♻20 |
OR | ⬗Temper Armor (Self) 3/Refresh ♻30 |
OR | ⬗Runic Armor (Self) 3/Refresh ♻30 | |
ROW F | ⬗Ancestral Shield (Self) 3/Refresh |
OR | ⬗Ancestral Armor (Self) 3/Refresh |
OR | ⬗Ancestral Weapon (Self) 3/Refresh ♻60 | |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you cannot make more than one pick from outside that archetype’s column. Rows A, B, and C are part of all 3 columns. |
🖤 Ironheart
Whenever you use Scavenge, you may declare and restore one 🖤 ability instead of the normal effect. |
Juggernaut
Whenever you use Scavenge, you may declare and restore one use of Shake It Off, if picked, instead of the normal effect. Shake It Off becomes ♻20 instead of ♻10. |
Blademaster
Taunting Strike, if chosen, is replaced by Blade Mastery 2/Life ♻20 Whenever you use Scavenge, you may declare and restore one use of Blade Mastery instead of the normal effect. Cannot use shields. |
⬗ = Does not require Free Hand | ♻ = Rest Time | ✅ = Included with Archetype | 🎺👻🛡️etc. = Archetype-relevant | 🌶️ = Experimental Rule |
Pre-Constructed Builds
Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.
Trying Out V9 Warrior |
Scavenge: Incant "Scavenge" within 30s of killing an enemy. Mend a broken shield, weapon, or point of armor.
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Identifier | Purple sash | ||
Weapons | Dagger, Short, Long, Flail, Great, Reach, Pike, Javelins | ||
Shields | Any | ||
Armor | 6pts Physical Armor | ||
Level 1 | ⬗ Scavenge (Unlimited) ⬗ Shake It Off 1/Life ♻10 | ||
Level 2 | ⬗ Harden (Self) 1/Life | ||
Level 3 | Taunt 2/Life ♻10 | ||
Level 4 | ⬗ Undying Will 3/Refresh ♻60 | ||
Level 5 | Reforge 1/Life ♻20 | ||
Level 6 | ⬗ Ancestral Armor (Self) 3/Refresh |
List of Class-Specific Abilities
Ancestral Armor | |
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Simple Summary | Ancestral Armor: Incant "May this armor protect from all forms of harm" x3. Your armor is immune to Armor Breaking and Armor Destroying. You’re immune to Engulfing effects that strike your armor in a location that still has armor points. If that strike would do damage (like a Lightning Bolt or Destruction Arrow) you still take basic damage. |
Available to | Warrior |
Type | Enchantment |
Range | Self |
Incantation | "May this armor protect from all forms of harm" x3 |
Effects | Enchantment Effect:
|
Reminder | The armor will still receive basic damage from these strikes. |
V8 Transition Note: | No armor points are lost from Entangle and Iceball since they don't deal any damage normally. |
Ancestral Shield | |
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Simple Summary | Ancestral Shield: Incant "This shield shall neither bend nor break" x3 to make your shield immune to destruction and you immune to any engulfing effects that strike it. (Except Sphere of Annihilation) |
Available to | Warrior |
Type | Enchantment |
Range | Self |
Incantation | "This shield shall neither bend nor break" x3 |
Effects | Enchantment Effect: |
Ancestral Weapon | |
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Simple Summary | Ancestral Weapon: Incant "This weapon shall neither bend nor break" x3 to make your weapon immune to destruction and you immune to any engulfing effects that strike it. (Except Phase/Sphere of Annihilation) |
Available to | Warrior |
Type | Enchantment |
Range | Self |
Incantation | "This weapon shall neither bend nor break" x3 |
Effects | Enchantment Effect:
|
Blade Mastery | |
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Simple Summary | Blade Mastery: You can use all Power Strike abilities (Curse, Suppression, Taunting, and Shove Strike) using a shared pool of uses, instead of tracking them individually. |
Available to | Warrior |
Type | Trait |
Effects | Trait Effect: Bearer may cast any Power Strike ability using a shared pool of uses, instead of tracking them individually. They may cast these abilities in any combination or order. For example, a player with a Blade Mastery 2/Life, may cast Curse Strike and then Suppression Strike; or two Shove Strikes; etc. |
Reminder | The Power Strike abilities are: Curse Strike, Suppressing Strike, Shove Strike, and Taunting Strike. |
Harden | |
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Simple Summary | Harden: Incant "This <shield/weapon> shall endure any blow" x3 to make either your shield or weapons indestructible (Except Phase/Sphere of Annihilation) |
Available to | Healer, Warrior |
Type | Enchantment |
Range |
|
Incantation | "This <shield/weapon> shall endure any blow" x3 |
Effects | Enchantment Effect: Choose one at time of cast: |
Other Details | When declaring this enchantment, the bearer must declare which equipment is affected. |
Reforge | |
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Simple Summary | Reforge: Incant "I return this item to its former glory" x5 to mend a broken or damaged weapon or shield, restore one point of armor to each hit location, or fully repair one hit location. |
Available to | Druid, Warrior |
Type | Verbal (Non-Offensive) |
Range | 5ft (Any) |
Incantation | "I return this item to its former glory" x5 |
Effects | Immediate Effect: Choose one at the time of cast: |
Other Details | Caster may hold the item to be affected without taking up a free hand. |
V8 Transition Note: | Reforge targets the player, not the item being restored. |
Runic Armor | |
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Simple Summary | Runic Armor: Incant "This armor shall not be overcome" x3 to make the bearer immune to any engulfing effects which strike their armor in a hit location with points remaining. |
Available to | Healer, Warrior |
Type | Enchantment |
Range |
|
Incantation | "This armor shall not be overcome" x3 |
Effects | Enchantment Effect: Bearer is immune to engulfing effects that strike their armor in a hit location with at least 1 armor point remaining. |
Reminder | The armor will still takes damage as normal. |
V8 Transition Note: | No armor points are lost from Entangle and Iceball since they don't deal any damage normally. |
Safeguard | |
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Simple Summary | Safeguard: Incant "Hide in the shadows and I shall protect thee" to make the target Insubstantial and Stopped. They can Incant "I return to the physical world" x2 to end the effect. |
Available to | Druid, Healer, Paladin, Scout, Warrior, Curios |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "Hide in the shadows and I shall protect thee" |
Effects | Status Effect: Target becomes Insubstantial and Stopped. Target can end this effect at any time by declaring "I return to the physical world" x2. |
Reminder | Non-offensive abilities can be rejected by the recipient if they do not wish to take on the effects. |
Scavenge | |
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Simple Summary | Scavenge: Incant "Scavenge" within 30s of killing an enemy. Mend a broken shield, weapon, or point of armor. |
Available to | Warrior |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Scavenge" |
Prerequisites | Can only be used within 30s of killing an enemy. |
Effects | Immediate Effect: Choose one at time of cast:
|
Reminder | This can only be used once per triggering moment. |
Shake It Off | |
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Simple Summary | Shake It Off: Incant "I shall overcome" while under an enemy effect. After 10s, you're released from any number of effects. You can use this no matter what, unless you're dead or cursed. |
Available to | Barbarian, Paladin, Warrior, Curios, Monster (Werewolf) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I shall overcome" |
Prerequisites | Can only be used while affected by an enemy status effect. |
Effects | Status Effect: After 10 seconds, the caster is affected as per Release. |
Other Details | This ability can be used regardless of ability to cast, and will affect the caster unless they are Invulnerable, Cursed, or Dead |
Taunt | |
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Simple Summary | Taunt: Incant "I command thy attention" x3 to Taunt the target for 30s. |
Available to | Bard, Barbarian, Monk, Paladin, Warrior, Monster (Fairy, Siren) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I command thy attention" x3 |
Effects | Status Effect: Target is Taunted by the caster for 30s, or until the caster dies. |
Taunting Strike | |
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Simple Summary | Taunting Strike: Incant "Power strike taunt" and hit an enemy within 2s to Taunt them for 30s. Engulfing. |
Available to | Bard, Monk, Warrior |
Type | Power Strike |
Range | Strike |
Material Components | Melee Weapon |
Incantation | "Power Strike Taunt" |
Effects | Status Effect: Target struck is Taunted by the caster for 30s or until the caster dies. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Temper Armor | |
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Simple Summary | Temper Armor: Incant "I temper this armor to endure all blows" x3 to make the bearer's armor immune to Armor Breaking and Armor Destroying. |
Available to | Druid, Healer, Warrior |
Type | Enchantment |
Range |
|
Incantation | "I temper this armor to endure all blows" x3 |
Effects | Enchantment Effect: Bearer's armor is immune to Armor Breaking and Armor Destroying. |
Reminder | The armor will still receive basic damage from these strikes. |
Undying Will | |
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Simple Summary | Undying Will: Incant "My will to live is undying" immediately after dying to revive yourself, become Insubstantial and Stopped for 10s, and become Severed. |
Available to | Barbarian, Monk, Warrior, Wizard, Monster (Skeleton) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "My will to live is undying" |
Prerequisites | Must be cast immediately after dying. |
Effects | Immediate Effect: Caster is revived. Secondary Effect (Status):
|
Other Details | This ability can be used while dead and affect dead players. |
Reminder | Players cannot resist or be immune to secondary effects. |
Extra Clarifications
Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this class.
Trivia
- The Warrior class was introduced in the very first edition of Amtgard (1983).
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