An ability is a game mechanic that allows a player to interact with the game in a way that is different from just swinging a sword. Abilities can be used to heal wounds, bestow boons, destroy equipment, freeze players solid, and much, much more!
Players typically gain access to abilities through their class, although abilities can also be granted by magic items or as part of the rules for a combat activity.
- Abilities are used to represent both physical feats and magical spells. As such, the terms "ability" and "spell" are interchangeable.
- Abilities must be cast to have an effect.
- Specific abilities are detailed in the Master List of Abilities.
- Refer to the other definitions in the Abilities and Effects section to learn more about the rules and terms relevant to abilities.
EXAMPLE ABILITY PROFILE
Below you will find an example of a simple ability profile. Some abilities may have additional rows for different effect categories and details unique to that ability, such as material components, prerequisites, reminders, etc.