V9:Werewolf
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- The Project Phoenix (V9) Development Team
This page is part of the V9 Development Project.
- These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
- This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
- To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.
Contents
Werewolf | ||||
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Description | Werewolves are individuals who can shapeshift (willingly or otherwise) into feral wolf-like monsters. Werewolves enjoy the primal nature of the hunt and are prone to succumbing to their more base instincts the longer they stay transformed. | |||
Roleplay Inspiration | I want to be wild and feral. I want to stalk my prey. I want to be a killing machine. I want to have wolf-perks. I want to transform. | |||
Playstyle | Front Line, Crowd Control, Damage, Melee, Bow User, Shield User | |||
Class Identifier | Werewolf Mask or otherwise be clearly identifiable as a Werewolf to other players. | |||
Weapons | Dagger, Short, Long, Large Thrown, Bow | |||
Shields | Up to Small | |||
Armor | Up to 4pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below.
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Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Monster Abilities You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive. Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay. |
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⬗ = Does not require Free Hand | ♻ = Rest Time | 🌶️ = Experimental Rule |
Extra Clarifications
Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this monster.
List of Monster-Specific Abilities
Assassinate | |
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Simple Summary | Assassinate: Incant "Assassinate" immediately after killing an enemy to Sever them. |
Available to | Assassin, Monster (Werewolf) |
Type | Verbal (Offensive) |
Range | Unlimited |
Incantation | "Assassinate" |
Prerequisites | Can only be used immediately after killing the target. |
Effects | Status Effect: The target is Severed until they respawn. |
Other Details |
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Berserk | |
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Simple Summary | Berserk: Incant "Anger builds within thy veins" x3. Target’s weapons become armor breaking and shield crushing. While within 20ft of an enemy, they can’t move more than 20ft away unless forced by magic or unable to strike or reach that enemy. Bearer does not have to pursue enemies who run away. |
Available to | Bard, Barbarian, Druid, Monster (Shroomkin, Werewolf) |
Type | Enchantment |
Range |
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Incantation | "Anger builds within thy veins" x3 |
Effects | Enchantment Effect:
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Other Details | The bearer does not need to follow if the target moves away from the them. |
Fear | |
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Simple Summary | Fear: Incant "Witness me and be afraid" x3 to make the target Afraid of you for 30s. |
Available to | Anti-Paladin, Bard, Monster (Gargoyle, Werewolf) |
Type | Verbal (Offensive) |
Range | 20ft (Other) |
Incantation | "Witness me and be afraid" x3 |
Effects | Status Effect: Target becomes Afraid of the caster for 30s or until the caster dies. |
Shake It Off | |
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Simple Summary | Shake It Off: Incant "I shall overcome" while under an enemy effect. After 10s, you're released from any number of effects. You can use this no matter what, unless you're dead or cursed. |
Available to | Barbarian, Paladin, Warrior, Curios, Monster (Werewolf) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I shall overcome" |
Prerequisites | Can only be used while affected by an enemy status effect. |
Effects | Status Effect: After 10 seconds, the caster is affected as per Release. |
Other Details | This ability can be used regardless of ability to cast, and will affect the caster unless they are Invulnerable, Cursed, or Dead |
Tracking | |
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Simple Summary | Tracking: Incant "I track thee from the shadows" to force the target out of Insubstantial and prevent them from becoming Insubstantial for 10s. |
Available to | Scout, Monster (Entangling Mass, Werewolf) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I track thee from the shadows" |
Prerequisites | This ability can only be used on enemies. |
Effects | Immediate Effect: Target loses any status effects making them Insubstantial. Status Effect: For 10s, the target cannot be affected by status effects that would make them Insubstantial. |
Other Details |
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Trivia
- To be added.
Photo Gallery
Monster General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes
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