These are rules that apply to all Weapons of all types and categories.
- Only weapons that meet the Universal Equipment Requirements can be used in combat.
- All Amtgard weapons are classified as either a ‘Melee Weapon’ or a ‘Projectile Weapon’, as well as a specific classification or typing such as ‘Short’ or ‘Long’. Weapons of the same classification have the same gameplay rules.
For example, a ‘ Short’ melee weapon made to resemble a fish will have the same gameplay rules as a ‘Short’ melee weapon made to resemble a Sword or Club.
- Unsupported Weapons: In-Game representations of explosives, firearms, and chemical weapons (such as Alchemist’s Fire or Toxic Gas) are not supported by the Amtgard Rules of Play. If something of this nature is desired for a special scenario, a Game Organizer may design and implement custom rules on a game-by-game basis.
- Prohibited Weapons: For the safety and comfort of our players, Amtgard outright prohibits the following weapon styles and their variations. If you are unsure if a weapon design falls under these categories, consult a Reeve or other relevant Rules Authority.
- Entangling Weapons such as Whips, Lasso, Nets, and Bolas.
- Atlatls, Slings, Slingshots, and all other handheld projectile launchers that are not bows or crossbows.
- Punching weapons such as Foam Fists, Punching Daggers, and Tonfas. The experience of being punched is psychologically at odds with the safe, inclusive, fantasy-sword-fight atmosphere that Amtgard wishes to evoke.