V9:Weapon Competency Assessments

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Developer Note: The current V9 Rules can be found here.

The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.

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- The Project Phoenix (V9) Development Team

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This page is part of the V9 Development Project.
  • These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
  • This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
  • To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.




Weapon Competency Assessments

New or inexperienced players wishing to use a weapon classification they have never used before must first demonstrate Weapon Competency to ensure safe performance on the battlefield. Players who demonstrate unsafe weapon use during this assessment or at any point thereafter may have those weapon privileges revoked by a Rules Authority.

Whenever possible, this inspection should be administered or aided by someone with knowledge and experience of the weapon in question, as appropriate. In particular, Archery and Weapons over 6ft are some of the most potentially dangerous aspects of our game and should be treated as such during competency assessments.

In the absence of a someone with experience, the following step-by-step guides will help an Equipment Inspector administer a basic competency check.

Step-By-Step Weapon Competency Checklists



Developer Note: This section is under construction.


Appendix
Equipment Inspection Guide · Equipment Reference Sheets · Weapon Competency Assessments · Glossary
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary