V9:Siren

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Developer Note: The current V9 Rules can be found here.

The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.

Thank you for your interest in the project! Join the Discord for more information!

- The Project Phoenix (V9) Development Team

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This page is part of the V9 Development Project.
  • These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
  • This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
  • To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.




Siren-240112.png
Siren
Description Sirens are half-fish, half-humanoid creatures known to lure travelers to their deaths via enthralling magic and enchanting voices. While they aren’t always evil, their powers to ensorcel weak-willed minds is legendary.
Roleplay Inspiration I want to sing and lure my victims to a terrifying death. I want a trident. I want water-themed powers and perks.
Playstyle Crowd Control, Hybrid, Damage, Support, Melee
Class Identifier Iridescent Fish-Scale Mask, Mermaid Tail/Leggings, or otherwise be clearly identifiable as a Siren to other players.
Weapons Dagger, Short, Long, Javelin
Shields None
Armor Up to 2pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below.
  • 1-10pts = No compensation.
  • 0pts = +1 use of Blink
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Alluring Song - Taunt - Level/Life ♻10
Voice on the Wind - Extension - Level/Refresh ♻10
Mesmerize - Hold Person - 2/Life ♻10
Dive Deep - Blink - 1/Life ♻20
Drown - Dragged Below - 1/Life ♻30
Serenade - Song of Power - Unlimited
= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule







Extra Clarifications

Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this monster.





List of Monster-Specific Abilities


Blink
Simple Summary Blink: Incant "I vanish from sight" to become Insubstantial and move anywhere within 50ft. To come back, incant "I return to the physical world" x2 while 10ft away from enemies.
Available to Assassin, Monster (Siren)
Type Verbal (Non-Offensive)
Range Self
Incantation "I vanish from sight"
Effects Status Effect: Caster becomes Insubstantial and may move around freely within 50ft of where this ability was initially cast. Caster can remove this effect from themselves anytime they are at least 10ft away from living enemies by declaring "I return to the physical world" x2
Other Details 🏃This ability may be cast while moving.


Dragged Below
Simple Summary Dragged Below: Incant "Death comes for thee from below" x3 to kill a Stopped target.
Available to Wizard, Monster (Siren)
Type Verbal (Offensive)
Range 20ft
Incantation "Death comes for thee from below" x3
Effects Immediate Effect: If the target is Stopped, they die. Otherwise, no effect.


Extension
Simple Summary Extension: Incant "Extension" before casting a spell with 20ft range, and the range of that spell becomes 50ft.
Available to Bard, Druid, Healer, Scout, Wizard, Monster (Siren)
Type Meta-Magic
Incantation "Extension"
Prerequisites Can only be used to modify abilities with a range of 20ft.
Effects Meta-Magic Effect: The modified ability can affect targets up to 50ft away.


Hold Person
Simple Summary Hold Person: Incant "I command thee to stop" x3 to make the target Stopped for 30s.
Available to Assassin, Bard, Druid, Healer, Scout, Wizard, Monster (Siren)
Type Verbal (Offensive)
Range 20ft
Incantation "I command thee to stop" x3
Effects Status Effect: Target becomes Stopped for 30s.


Song of Power
Simple Summary Song of Power: Incant "I sing a song of power" and either chant "Song of Power" or perform. While you do, you Rest at double time, and players Resting near you also count at double-time. (Does not affect Confidence or Rest at Base). Ends if your Rest or chant are interrupted.
Available to Bard, Monster (Fairy, Siren)
Type Verbal (Non-Offensive)
Range Self
Incantation "I sing a song of power"
Chant "Song of Power" OR the caster may perform.
Effects Chant Effect:
  • Caster is affected as per Rest. They may chant without breaking the Rest and may use Innate without breaking this chant.
  • The caster and other players that are resting within 20ft of the caster may count their rest at double-time. Confidence and the 'Rest at Base' options cannot benefit from this increased rate. Players wishing to Rest for either of these options must still wait for the full, unmodified time.
  • If the caster's Rest or chant is interrupted, the effects of Song of Power immediately end.
Other Details
  • If the caster chooses to perform, their performance is the chant and must meet all the requirements for chants. The caster must also do their best to avoid confusion on the battlefield by declaring that they are using Song of Power to potential aggressors or anyone who might be confused. It should be clear whether someone is performing for Song of Power or just for the fun of it.
  • The effects of multiple Songs of Power do not stack.


Taunt
Simple Summary Taunt: Incant "I command thy attention" x3 to Taunt the target for 30s.
Available to Bard, Barbarian, Monk, Paladin, Warrior, Monster (Fairy, Siren)
Type Verbal (Offensive)
Range 20ft
Incantation "I command thy attention" x3
Effects Status Effect: Target is Taunted by the caster for 30s, or until the caster dies.




Trivia
  • To be added.





Monster
General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary