V9:Base
From V9 Development
Developer Note: The current V9 Rules can be found here.
The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.
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- The Project Phoenix (V9) Development Team
Base
- Bases are a designated in-bounds location that some or all players may use as their starting area and rallying point.
- Some abilities will reference bases in their rules text, such as by requiring a player to return to their base, or only being usable while within their base.
V8 Transition Note: The ability to repair equipment at base has been rolled into the new Rest ability. - It is not recommended to have bases in close proximity to Dead Zones or respawn locations as bases can often be become cluttered with players when used as strongholds, resting points, or the last line of defense during a combat activity.
- Respawn Points in or around bases should be placed in such a way that respawning players are not able to come to life in the middle of active combat or in a position that would be seen as unfair or cheap.
- Dead Zones should always be placed in a distinctly separate location from bases or else it can become difficult to determine which players are alive defending the base and which players are dead.
- Respawn Points in or around bases should be placed in such a way that respawning players are not able to come to life in the middle of active combat or in a position that would be seen as unfair or cheap.
Core Game Mechanics Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide