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{{V9 Class Profile | {{V9 Class Profile |
Latest revision as of 20:28, 17 March 2024
Developer Note: The current V9 Rules can be found here.
The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.
Thank you for your interest in the project! Join the Discord for more information!
- The Project Phoenix (V9) Development Team
- These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
- This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
- To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.
Contents
Barbarian | ||||
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Description | Barbarians are relentless melee brawlers that use might and aggression to crush their opponents before them. | |||
Playstyle | Damage, Durable, Frontline, Melee, Shield User, Skirmisher | |||
Class Identifier | White Sash | |||
Weapons | Dagger, Short, Long, Flail, Great, Reach, Pike, Javelin, Large Thrown, Rocks | |||
Shields | Up to Medium | |||
Armor | May wear up to 4pts Physical Armor in each hit location.
May gain 🌶️Low Armor Compensation as indicated below. | |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 You always get these abilities when you play this class. |
ROW A | Immune to Stopped (T) | ||||
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Levels 2-6 For each level beyond 1, pick a row you have not already chosen and gain the abilities within. If that row has multiple options, pick one of those options and gain everything from that option. |
ROW B | ⬗Adrenaline (Unlimited) | ||||
ROW C | ⬗Blood and Thunder 1/Life | |||||
ROW D | ⬗Feel No Pain 1/Life |
OR | ⬗Shake It Off 1/Life |
OR | ⬗Blood and Thunder 2/Life | |
ROW E | ⬗Curse Strike 1/Life |
OR | ⬗Shove Strike 1/Life |
OR | ⬗Suppressing Strike 1/Life | |
ROW F | ⬗Undying Will 3/Refresh |
OR | +1 use of an already picked Power Strike | OR | ⬗Berserk (Any) 3/Refresh | |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you cannot make more than one pick from outside that archetype’s column. Rows A, B, and C are part of all 3 columns. |
Berserker
Gain Berserk (Self) 1/Life Undying Will, if chosen, becomes 1/Life. Cannot use shields. |
Hulk
Shake It Off, if picked, becomes Unlimited. Cannot receive enchantments from other players. |
Warboss
Blood and Thunder and Adrenaline become Range: 5ft (Any) Cannot use projectiles. |
⬗ = Does not require Free Hand | ♻ = Rest Time | ✅ = Included with Archetype | 🎺👻🛡️etc. = Archetype-relevant | 🌶️ = Experimental Rule |
Pre-Constructed Builds
Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.
Trying Out V9 Barbarian |
Giant Strength: Your melee weapons are Armor Breaking. If they were already built to be Armor Breaking, they’re also Shield Crushing.
| ||
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Identifier | White Sash | ||
Weapons | Dagger, Short, Long, Flail, Great, Reach, Pike, Javelin, Large Thrown, Rocks | ||
Shields | Up to Medium | ||
Armor | Up to 4pts Physical Armor | ||
Level 1 | Immune to Stopped (T), Giant Strength (T) | ||
Level 2 | ⬗ Adrenaline (Unlimited) | ||
Level 3 | ⬗ Blood and Thunder (1/Life) | ||
Level 4 | ⬗ Feel No Pain 1/Life | ||
Level 5 | ⬗ Shove Strike 1/Life | ||
Level 6 | ⬗ Berserk (Any) 3/Refresh |
List of Class-Specific Abilities
Adrenaline | |
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Simple Summary | Adrenaline: Incant "Adrenaline" within 30s of killing an enemy. Heal a wound, restore a per-life ability, or restore an enchantment-granted Resistance or Ability with ♻20 or less. |
Available to | Barbarian, Monster (Entangling Mass) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "Adrenaline" |
Prerequisites | Can only be used within 30s of killing an enemy. |
Effects | Immediate Effect: Choose one at time of cast: |
Reminder | This can only be used once per triggering moment. |
Berserk | |
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Simple Summary | Berserk: Incant "Anger builds within thy veins" x3. Target’s weapons become armor breaking and shield crushing. While within 20ft of an enemy, they can’t move more than 20ft away unless forced by magic or unable to strike or reach that enemy. Bearer does not have to pursue enemies who run away. |
Available to | Bard, Barbarian, Druid, Monster (Shroomkin, Werewolf) |
Type | Enchantment |
Range |
|
Incantation | "Anger builds within thy veins" x3 |
Effects | Enchantment Effect:
|
Other Details | The bearer does not need to follow if the target moves away from the them. |
Blood and Thunder | |
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Simple Summary | Blood and Thunder: Incant "My body courses with blood and thunder" x3 to gain a resistance to wounds and abilities that kill outright. (♻10) |
Available to | Barbarian |
Type | Enchantment |
Range |
|
Incantation | "My body courses with blood and thunder" x3 |
Effects | Enchantment Effect: Bearer gains resistance to wounds and effects that kill outright (♻10). |
Other Details | When declaring this enchantment, the bearer must declare what they are resistant to and whether the resistance is active or not. |
Reminder | Resistances are optional. The bearer does not need to expend them on the first applicable attack. |
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Curse Strike | |
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Simple Summary | Curse Strike: Incant "Power Strike Curse" and hit an enemy within 2s to Curse them for 30s. Engulfing. |
Available to | Anti-Paladin, Barbarian, Warrior |
Type | Power Strike |
Range | Strike |
Material Components | Melee Weapon |
Incantation | "Power Strike Curse" |
Effects | Status Effect: Target struck is Cursed for 30s. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Feel No Pain | |
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Simple Summary | Feel No Pain: Incant and continue to chant "Feel no pain" to avoid dying to wounds to your limbs. You can also use it immediately upon receiving a second limb wound to avoid dying. You may cast Adrenaline without interrupting this chant. |
Available to | Barbarian |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Feel No Pain" |
Chant | "Feel No Pain" |
Effects | Chant Effect:
|
Other Details | This ability can be used immediately upon receiving a second limb wound to avoid dying. |
Reminder |
|
Giant Strength | |
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Simple Summary | Giant Strength: Your melee weapons are Armor Breaking. If they were already built to be Armor Breaking, they’re also Shield Crushing. |
Available to | Barbarian, Druid, Monk, Wizard, Monster (Red Drake) |
Type | Enchantment |
Range |
|
Incantation | "I enchant thee with the strength of giants" x3 |
Effects | Enchantment Effect:
|
Other Details | Melee weapons that are already Armor Breaking and Shield Crushing do not receive any additional benefit. |
Undying Will | |
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Simple Summary | Undying Will: Incant "My will to live is undying" immediately after dying to revive yourself, become Insubstantial and Stopped for 10s, and become Severed. |
Available to | Barbarian, Monk, Warrior, Wizard, Monster (Skeleton) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "My will to live is undying" |
Prerequisites | Must be cast immediately after dying. |
Effects | Immediate Effect: Caster is revived. Secondary Effect (Status):
|
Other Details | This ability can be used while dead and affect dead players. |
Reminder | Players cannot resist or be immune to secondary effects. |
Shake It Off | |
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Simple Summary | Shake It Off: Incant "I shall overcome" while under an enemy effect. After 10s, you're released from any number of effects. You can use this no matter what, unless you're dead or cursed. |
Available to | Barbarian, Paladin, Warrior, Curios, Monster (Werewolf) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I shall overcome" |
Prerequisites | Can only be used while affected by an enemy status effect. |
Effects | Status Effect: After 10 seconds, the caster is affected as per Release. |
Other Details | This ability can be used regardless of ability to cast, and will affect the caster unless they are Invulnerable, Cursed, or Dead |
Shove Strike | |
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Simple Summary | Shove Strike: Incant "Power Strike Shove" and strike an enemy within 2s. Target struck is forced to move 20’ further away. Engulfing. |
Available to | Barbarian, Paladin, Monk, Warrior |
Type | Power Strike |
Range | Strike |
Material Components | Melee Weapon |
Incantation | "Power Strike Shove" |
Effects | Status Effect: Target struck is Shoved 20ft directly away from the caster. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Suppressing Strike | |
---|---|
Simple Summary | Suppressing Strike: Incant "Power strike suppress" and hit an enemy within 2s to Suppress them for 30s. Engulfing. |
Available to | Assassin, Barbarian, Bard, Monk, Scout, Warrior, Monster (Entangling Mass) |
Type | Power Strike |
Range | Strike |
Material Components | Melee Weapon |
Incantation | "Power Strike Suppress" |
Effects | Status Effect: Target struck is Suppressed for 30s. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Extra Clarifications
Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- Barbarians may still bear the Giant Strength as an Enchantment (when able), even though they already have Giant Strength as a Trait. The same-name enchantment restriction only applies to pairs of enchantments with the same name.
- A Barbarian with both Giant Strength (T) and the Giant Strength enchantment will be Armor Breaking and Shield Crushing on all melee attacks.
Trivia
- The Barbarian class was introduced in Amtgard V4 (1986).
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