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Latest revision as of 18:01, 23 February 2024

Developer Note: The current V9 Rules can be found here.

The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.

Thank you for your interest in the project! Join the Discord for more information!

- The Project Phoenix (V9) Development Team

221030---V9-Seal.png
This page is part of the V9 Development Project.
  • These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
  • This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
  • To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.




Unicorn-240112.png
Unicorn
Description The unicorn is one of the most famous mythical creatures: a horse with a spiraling horn erupting from its forehead. It is a creature of purity and it is sought out for its potent healing powers. Killing a unicorn is said to bring bad luck and grim tidings.
Roleplay Inspiration I am a rare, sacred, horse-like creature with a single horn and super-charged healing powers. I am majestic. I am kind and benevolent. My blessings are bestowed on pure souls and my death is lamented as a great tragedy.
Playstyle Support, Backline
Class Identifier Unicorn Mask and Horn or otherwise be clearly identifiable as a Unicorn to other players.
Weapons Dagger. Cannot Dual Wield
Shields None
Armor None
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Restorative Power - Heal (Other) - Unlimited
Restorative Power - Release (Other) - Level/Life ♻10
Restorative Power - Renew (Other) - Level/Life ♻10
Inspiring Presence - Confidence (Other) - 3/Refresh ♻10
Imbue with Power - Amplify (Other) - 1/Life ♻30
Sacred Beast - Dying Breath - 1/Life
True Resurrection - Phoenix Tears - 1/Life
🌶️Noble Sacrifice (T)
Caster dies (immediate secondary effect) upon casting Phoenix Tears. Dying Breath cannot be used when killed this way.
= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule







Extra Clarifications

Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this monster.





List of Monster-Specific Abilities


Amplify
Simple Summary Amplify: Incant "My power amplifies thy voice" x3 to grant the bearer Extension 2/Refresh (♻10)
Available to Bard, Monster (Unicorn)
Type Enchantment
Range 5ft (Other)
Incantation "My power amplifies thy voice" x3
Effects Enchantment Effect: Bearer gains Extension 2/Refresh ♻10.


Confidence
Simple Summary Confidence: Incant "My power grants thee confidence" to restore a target's ability with a rest timer no greater than ♻20. (If they are resting, add 20 seconds to their rest time.) This cannot restore Confidence.
Available to Bard, Curios, Monster (Unicorn)
Type Verbal (Non-Offensive)
Range 5ft (Other)
Incantation "My power grants thee confidence"
Effects Immediate Effect: Target declares and restores one use of a single ability with ♻ up to ♻20. If they are Resting, they instead add 20 seconds towards the rest timer of a single ability. This cannot be used to restore or contribute rest time towards recovering other instances of Confidence.
Other Details Confidence can only restore or contribute time towards restoring abilities. It cannot affect resistances or other non-ability effects such as the Rest At Base options.


Dying Breath
Simple Summary Dying Breath: Incant "I curse thee with my dying breath" immediately after dying to Curse the target for 30s.
Available to Anti-Paladin, Monster (Unicorn)
Type Verbal (Offensive)
Range 20ft
Incantation "I curse thee with my dying breath"
Prerequisites Can only be used immediately after dying.
Effects Status Effect: Target becomes Cursed for 30s.
Other Details This ability can be used by a dead player.
Reminder This can only be used once per triggering moment.


Heal
Simple Summary Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound
Available to Archer, Druid, Healer, Paladin, Monk, Scout, Curios, Monster (Shroomkin, Unicorn)
Type Verbal (Non-Offensive)
Range
  • 5ft (Any) - Druid, Healer, Paladin, Monk, Scout, Curios
  • 5ft (Other) - Unicorn
  • Self - Archer
Incantation "The white light of healing hath healed thee" x5
Effects Immediate Effect: Target restores a wound.


Phoenix Tears
Simple Summary Phoenix Tears: Incant "May the tears of the phoenix wash over thee" x5. If the target is dead, they are revived. They and their carried equipment are fully restored, and they become severed. (They do not regain Innate, Confidence, Revitalize, or other uses of Phoenix Tears)
Available to Healer, Monster (Unicorn)
Type Verbal (Non-Offensive)
Range 5ft (Other)
Incantation "May the tears of the phoenix wash over thee" x5
Prerequisites Cannot affect players who are Severed.
Effects Immediate Effect: Target is affected by all of the following, in order:

Secondary Effect (Status): If the target is successfully affected by any of the above, they become Severed until they respawn.

Other Details This ability can affect dead players.


Release
Simple Summary Release: Incant "From thy bindings thou art released" x5 to remove any number of status effects from the target other than Severed.
Available to Bard, Druid, Healer, Paladin, Scout, Wizard, Curios, Monster (Unicorn)
Type Verbal (Non-Offensive)
Range
  • 5ft (Any) - Bard, Druid, Healer, Scout, Wizard, Curio
  • 5ft (Other) - Paladin, Unicorn
Incantation "From thy bindings thou art released" x5
Effects Immediate Effect: The target's status is restored; any number of status effects are removed.
Reminder This cannot remove Severed and does not affect players who are Cursed.


Renew
Simple Summary Renew: Incant "Thy boon and blessing shall be renewed" to restore someone's enchantment-granted Resistance or Ability with ♻20 or less.
Available to Bard, Druid, Healer, Paladin, Curios, Monster (Unicorn)
Type Verbal (Non-Offensive)
Range
  • 5ft (Other) - Bard, Druid, Healer, Paladin, Unicorn
  • 5ft (Any) - Curios
Incantation "Thy boon and blessing shall be renewed"
Prerequisites Cannot be used while there are living enemies within 10ft.
Effects Immediate Effect:
  • Target declares and restores an effect or ability granted by an enchantment. That ability or effect must have a ♻ value that is no greater than ♻20.




Trivia
  • To be added.





Monster
General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary