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{{V9 Class Profile | {{V9 Class Profile |
Latest revision as of 20:30, 17 March 2024
Developer Note: The current V9 Rules can be found here.
The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.
Thank you for your interest in the project! Join the Discord for more information!
- The Project Phoenix (V9) Development Team
- These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
- This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
- To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.
Contents
- 1 Scout
- 1.1 Pre-Constructed Builds
- 1.2 List of Class-Specific Abilities
- 1.2.1 Adaptive Blessing
- 1.2.2 Ambulant
- 1.2.3 Barkskin
- 1.2.4 Expose Weakness
- 1.2.5 Extension
- 1.2.6 Heal
- 1.2.7 Hold Person
- 1.2.8 Insight
- 1.2.9 Mend
- 1.2.10 Pass Without Trace
- 1.2.11 Pinning Arrow
- 1.2.12 Prepared
- 1.2.13 Release
- 1.2.14 Reload
- 1.2.15 Safeguard
- 1.2.16 Shadow Step
- 1.2.17 Suppressing Strike
- 1.2.18 Suppression Arrow
- 1.2.19 Swift
- 1.2.20 Tracking
- 1.3 Extra Clarifications
- 1.4 Trivia
Scout | ||||
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Description | Scouts are versatile combatants that take advantage of a versatile skill set to improvise, adapt, and overcome any obstacle. | |||
Playstyle | Bow User, Evasive, Melee, Ranged, Shield User, Skirmisher, Support, Versatile | |||
Class Identifier | Green Sash | |||
Weapons | Dagger, Short, Long, Great, Large Thrown, Bow | |||
Shields | Up to Small | |||
Armor | May wear up to 4pts Physical Armor in each hit location.
May gain 🌶️Low Armor Compensation as indicated below. | |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 You always get these abilities when you play this class. |
ROW A | Prepared (T) Level/Life ♻20 Heal (Prepared), Release (Prepared) ⬗Insight (Unlimited) | ||||
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Levels 2-6 For each level beyond 1, pick a row you have not already chosen and gain the abilities within. If that row has multiple options, pick one of those options and gain everything from that option. |
ROW B | ⬗Adaptive Blessing (Self) (Prepared) | ||||
ROW C | ⬗Tracking (Prepared) | |||||
ROW D | Hold Person (Prepared) |
OR | Mend (Prepared) |
OR | Pinning Arrow 1 Arrow | |
ROW E | ⬗Shadow Step (Prepared) |
OR | ⬗Suppressing Strike (Prepared) |
OR | Suppression Arrow 1 Arrow | |
ROW F | ⬗Safeguard (Prepared) |
OR | Expose Weakness (Prepared) |
OR | ⬗Pass Without Trace (Prepared) | |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you cannot make more than one pick from outside that archetype’s column. Rows A, B, and C are part of all 3 columns. |
Ranger
Gain the following: Cannot use great weapons. |
Wildborn
Gain ⬗Barkskin (Self)(Prepared) May wear up to two enchantments from other players and only one from themselves. Total limit is still two. Cannot use projectiles. |
Hunter
Specialty Arrow picks grant 2 arrows instead of 1. Gain Reload (Prepared) Cannot use shields. |
⬗ = Does not require Free Hand | ♻ = Rest Time | ✅ = Included with Archetype | 🎺👻🛡️etc. = Archetype-relevant | 🌶️ = Experimental Rule |
Pre-Constructed Builds
Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.
Trying Out V9 Scout |
Prepared: All of your spells share one usage pool, equal to your level.
| ||
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Identifier | Green Sash | ||
Weapons | Dagger, Short, Long, Great, Heavy Thrown, Bows | ||
Shields | Up to Small | ||
Armor | 4pt Physical Armor | ||
Level 1 | Prepared (T) Level/Life ♻20 Heal (Prepared) Release (Prepared) ⬗ Insight (Unlimited) | ||
Level 2 | ⬗ Adaptive Blessing (Self) (Prepared) | ||
Level 3 | ⬗ Tracking (Prepared) | ||
Level 4 | Hold Person (Prepared) | ||
Level 5 | ⬗ Shadow Step (Prepared) | ||
Level 6 | ⬗ Safeguard (Prepared) |
List of Class-Specific Abilities
Adaptive Blessing | |
---|---|
Simple Summary | Adaptive Blessing: Incant "I enchant thee against <State>" x3 to grant the target a resistance to that state. (♻10) |
Available to | Healer, Paladin, Scout |
Type | Enchantment |
Range |
|
Incantation | "I enchant thee against <State>" x3 |
Effects | Enchantment Effect: Bearer gains resistance to status effects that include the chosen state (♻10). |
Other Details | When declaring this enchantment, the bearer must declare what they are resistant to and whether the resistance is active or not. |
Reminder |
|
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Ambulant | |
---|---|
Simple Summary | Ambulant: Incant "Ambulant" before casting another spell, and you can use it while moving. |
Available to | Bard, Druid, Healer, Scout, Wizard |
Type | Meta-Magic |
Incantation | "Ambulant" |
Effects | Meta-Magic Effect: The modified ability can be cast while moving. |
Other Details |
|
Barkskin | |
---|---|
Simple Summary | Barkskin: Incant "May nature protect thee" x3 to grant the target a resistance to wounds. (♻10) Target also gets +1 to worn armor below 6pts. Can't wear alongside Stoneskin. |
Available to | Druid |
Type | Enchantment |
Range | 5ft (Other) |
Incantation | "May nature protect thee" x3 |
Prerequisites | Cannot be cast on a player already affected by Stoneskin. |
Effects | Enchantment Effect:
|
Other Details | When declaring this enchantment, the bearer must declare whether the resistance is active or not |
Reminder |
|
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Expose Weakness | |
---|---|
Simple Summary | Expose Weakness: Incant "Deadly flaws make thee fragile" x3 to make the target Fragile until they die. |
Available to | Healer, Scout, Wizard |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Deadly flaws make thee fragile" x3 |
Effects | Status Effect: Target becomes Fragile until this effect is removed. |
Extension | |
---|---|
Simple Summary | Extension: Incant "Extension" before casting a spell with 20ft range, and the range of that spell becomes 50ft. |
Available to | Bard, Druid, Healer, Scout, Wizard, Monster (Siren) |
Type | Meta-Magic |
Incantation | "Extension" |
Prerequisites | Can only be used to modify abilities with a range of 20ft. |
Effects | Meta-Magic Effect: The modified ability can affect targets up to 50ft away. |
Heal | |
---|---|
Simple Summary | Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound |
Available to | Archer, Druid, Healer, Paladin, Monk, Scout, Curios, Monster (Shroomkin, Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "The white light of healing hath healed thee" x5 |
Effects | Immediate Effect: Target restores a wound. |
Hold Person | |
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Simple Summary | Hold Person: Incant "I command thee to stop" x3 to make the target Stopped for 30s. |
Available to | Assassin, Bard, Druid, Healer, Scout, Wizard, Monster (Siren) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I command thee to stop" x3 |
Effects | Status Effect: Target becomes Stopped for 30s. |
Insight | |
---|---|
Simple Summary | Insight: Incant "Insight" immediately after using a Resistance or making an enemy use one to restore one use of Prepared. |
Available to | Scout |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Insight" |
Prerequisites | Can only be used within 30s of expending an enemy's resistance or resisting an enemy attack. |
Effects | Immediate Effect: Caster restores one use of Prepared. |
Reminder | This can only be used once per triggering moment. |
Mend | |
---|---|
Simple Summary | Mend: Incant "I make this item whole again" x5 to mend a broken or damaged weapon or shield, or restore one point of armor to a hit location. |
Available to | Archer, Bard, Druid, Healer, Scout, Wizard, Curios, Monster (Shroomkin) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Any) |
Incantation | "I make this item whole again" x5 |
Effects | Immediate Effect: Choose one at the time of cast:
|
Other Details | Caster may hold the item to be affected without taking up a free hand. |
V8 Transition Note: | Mend targets the player, not the item being restored. |
Pass Without Trace | |
---|---|
Simple Summary | Pass Without Trace: Incant "I pass without trace" to become Invulnerable - you must return to base. |
Available to | Archer, Assassin, Druid, Scout, Curios |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I pass without trace" |
Effects | Status Effect: Target becomes Invulnerable and is forced to move directly to their Base. They may end this effect any time they are at least 100ft away from living enemies by declaring "I return to the physical world" x2. This effect also ends if they reach their base. |
Other Details | 🏃This ability can be cast while moving. |
Pinning Arrow | |
---|---|
Simple Summary | Pinning Arrow: Incant "Pinning Arrow" immediately before firing a yellow arrow. It applies an engulfing Stopped effect for 30s. |
Available to | Archer, Scout, Monster (Gorgon) |
Type | Specialty Arrow |
Range | Strike |
Material Components | Arrow with a Yellow cover or strip, Bow |
Incantation | "Pinning Arrow" |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying.
Status Effect: Players struck are Stopped for 30s. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Prepared | |
---|---|
Simple Summary | Prepared: All of your spells share one usage pool, equal to your level. |
Available to | Scout |
Type | Trait |
Effects | Trait Effect: Prepared allows the player to cast certain abilities using a shared pool of uses, instead of being tracked individually. They may cast these abilities in any combination or order. For example, a player with a Prepared 3/Life, as well as Heal (Prepared) and Mend (Prepared) can cast three heals, three mends, two heals and a mend, or two mends and a heal. |
Release | |
---|---|
Simple Summary | Release: Incant "From thy bindings thou art released" x5 to remove any number of status effects from the target other than Severed. |
Available to | Bard, Druid, Healer, Paladin, Scout, Wizard, Curios, Monster (Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "From thy bindings thou art released" x5 |
Effects | Immediate Effect: The target's status is restored; any number of status effects are removed. |
Reminder | This cannot remove Severed and does not affect players who are Cursed. |
Reload | |
---|---|
Simple Summary | Reload: Incant "Now I pause to go reload" x5 with no enemies within 10ft to become Invulnerable and go pick up your equipment. To end this, you must be 10ft away from living enemies and either at the location you entered Reload or at your Base, then incant "I return to the physical world." x2. |
Available to | Archer, Curios, Monster (Gorgon) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Now I pause to go Reload" x5 |
Prerequisites | Cannot be used while there is a living enemy within 10ft. |
Effects | Status Effect: Caster becomes Invulnerable and may move around to collect equipment that they own or have permission to collect.
|
Other Details |
|
Safeguard | |
---|---|
Simple Summary | Safeguard: Incant "Hide in the shadows and I shall protect thee" to make the target Insubstantial and Stopped. They can Incant "I return to the physical world" x2 to end the effect. |
Available to | Druid, Healer, Paladin, Scout, Warrior, Curios |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "Hide in the shadows and I shall protect thee" |
Effects | Status Effect: Target becomes Insubstantial and Stopped. Target can end this effect at any time by declaring "I return to the physical world" x2. |
Reminder | Non-offensive abilities can be rejected by the recipient if they do not wish to take on the effects. |
Shadow Step | |
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Simple Summary | Shadow Step: Incant "I step into the shadows" to become Insubstantial and Stopped. Incant "I return to the physical world" x2 to end the effect. |
Available to | Assassin, Scout, Monster (Entangling Mass) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I step into the shadows" |
Effects | Status Effect: Caster becomes Insubstantial and Stopped. Caster can end this effect at any time by declaring "I return to the physical world" x2 |
Other Details | 🏃This ability can be cast while moving. |
Suppressing Strike | |
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Simple Summary | Suppressing Strike: Incant "Power strike suppress" and hit an enemy within 2s to Suppress them for 30s. Engulfing. |
Available to | Assassin, Barbarian, Bard, Monk, Scout, Warrior, Monster (Entangling Mass) |
Type | Power Strike |
Range | Strike |
Material Components | Melee Weapon |
Incantation | "Power Strike Suppress" |
Effects | Status Effect: Target struck is Suppressed for 30s. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Suppression Arrow | |
---|---|
Simple Summary | Suppression Arrow: Incant "Suppression Arrow" immediately before firing a purple arrow. It applies an engulfing Suppressed effect for 30s. |
Available to | Archer, Scout, Monster (Gorgon) |
Type | Specialty Arrow |
Range | Strike |
Material Components | Arrow with a Purple cover or strip, Bow |
Incantation | "Suppression Arrow" |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying.
Status Effect: Players struck are Suppressed for 30s. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Swift | |
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Simple Summary | Swift: Incant "Swift" before casting a spell to cast it with only one repetition of the incant. |
Available to | Bard, Druid, Healer, Paladin, Wizard |
Type | Meta-Magic |
Incantation | "Swift" |
Prerequisites | Cannot be used to modify abilities with a range of 20ft. |
Effects | Meta-Magic Effect: The modified ability can be cast with only a single iteration of the incantation. For multi-line Incantations with no repetition, use the last line only. |
Tracking | |
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Simple Summary | Tracking: Incant "I track thee from the shadows" to force the target out of Insubstantial and prevent them from becoming Insubstantial for 10s. |
Available to | Scout, Monster (Entangling Mass, Werewolf) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I track thee from the shadows" |
Prerequisites | This ability can only be used on enemies. |
Effects | Immediate Effect: Target loses any status effects making them Insubstantial. Status Effect: For 10s, the target cannot be affected by status effects that would make them Insubstantial. |
Other Details |
|
Extra Clarifications
Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this class.
Trivia
- The Scout class was introduced in the very first edition of Amtgard (1983).
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