Effects
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Status Effect:
- The caster may benefit from a list of restoration options (see below) by maintaining this status effect for at least X seconds, as indicated by ♻, and then declaring the desired effect.
- After benefiting from an effect this way, the "rest timer" is reset to zero and the caster can immediately begin accruing time again. This can be repeated until the Rest is ended by the caster or some outside force.
- This effect ends if the caster aggresses, casts, moves from their location, or takes damage.
Restoration Options
Each of the options below are Secondary Effect (Immediate). The chosen effect must be declared when it is claimed, along with any necessary specifics such as ability name, armor location, etc.
Rest Anywhere:
♻?? = Restore 1 use of an ability or effect with a listed ♻. The ♻ value is the value listed for that ability.
Rest at Base:
♻10 = Restore 1 wound.
♻10 = Restore 1 weapon or shield carried by the player.
♻10 = Restore 1 point of armor to one hit location.
♻?? = Restore all wounds, equipment, and per-life abilities (they do not need to have ♻ to be restored this way). ♻ is 30 seconds or the Death Count, whichever is longer.
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