Difference between revisions of "V9:Red Drake"

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Latest revision as of 18:01, 23 February 2024

Developer Note: The current V9 Rules can be found here.

The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.

Thank you for your interest in the project! Join the Discord for more information!

- The Project Phoenix (V9) Development Team

221030---V9-Seal.png
This page is part of the V9 Development Project.
  • These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
  • This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
  • To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.




RedDrake-240112.png
Red Drake
Description Drakes are lesser cousins to true dragons. They are smaller and not as powerful but much easier to train, so they are often used as guardians or beasts of war.
Roleplay Inspiration I am basically a feral dragon. I breathe fire and rampage through my foes with tooth, claw, and tail. My scaly hide protects me from harm and my strength overwhelms those before me.
Playstyle Damage, Frontline, Melee, Durable
Class Identifier Red Draconic Mask or otherwise be clearly identifiable as a red drake to other players.
Weapons Dagger, Short, Flail, Great, Reach
Shields None
Armor Up to 5pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below.
  • 16-25pts = No compensation.
  • 6-15pts = +2 Fireballs or +1 use of Elemental Barrage
  • 0-5pts = +4 Fireballs or +2 uses of Elemental Barrage
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Tooth and Claw - Giant Strength (T)
Firebreathing - Fireball - 🌶️ 1 Ball/Level
Firebreathing - Elemental Barrage - 2/Life ♻20
🌶️Breath Weapon: Fireball (T)
Red Drakes can only use their Fireballs while affected by Elemental Barrage. Further, the effect of their Elemental Barrage ends if they aggress with anything other than a Fireball.
= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule







Extra Clarifications

Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this monster.





List of Monster-Specific Abilities


Elemental Barrage
Simple Summary Elemental Barrage: Incant "I am filled with the power of magic", and you can cast spellballs by saying their name and throwing them until you pick up a ball or cast a non-ball spell.
Available to Druid, Wizard, Monster (Red Drake)
Type Verbal (Non-Offensive)
Range Self
Incantation "I am filled with the power of magic"
Effects Status Effect: Caster may cast Spellballs by saying the name of the spellball immediately before or during the throwing motion instead of priming it with the listed incantation.
  • Casting spellballs this way may be done while moving.
  • This effect ends whenever the caster retrieves a spellball or uses a non-spellball ability.
V8 Transition Note: The alternate method of casting is still casting and can be prevented by suppression and other effects that prevent casting.


Fireball
Simple Summary Fireball: Incant "The power of flame is mine to evoke" x2 to prime a red spellball. It’s Weapon, Shield, and Armor Destroying, and Wounds Kill.
Available to Anti-Paladin, Monk, Wizard, Monster (Red Drake)
Type Spellball
Range Strike
Material Components ColorCodeRed-231129.jpg Red Spellball
Incantation "The power of flame is mine to evoke" x2
Effects Immediate Effect: Damage, Armor Destroying, Shield Destroying, Weapon Destroying, Wounds Kill.


Giant Strength
Simple Summary Giant Strength: Your melee weapons are Armor Breaking. If they were already built to be Armor Breaking, they’re also Shield Crushing.
Available to Barbarian, Druid, Monk, Wizard, Monster (Red Drake)
Type Enchantment
Range
  • 5ft (Other) - Druid, Wizard
  • As Trait - Barbarian, Red Drake
Incantation "I enchant thee with the strength of giants" x3
Effects Enchantment Effect:
Other Details Melee weapons that are already Armor Breaking and Shield Crushing do not receive any additional benefit.




Trivia
  • To be added.




Photo Gallery


Monster
General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary