Difference between revisions of "V9:Skeleton"
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Latest revision as of 18:01, 23 February 2024
Developer Note: The current V9 Rules can be found here.
The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.
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- The Project Phoenix (V9) Development Team
This page is part of the V9 Development Project.
- These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
- This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
- To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.
Contents
Skeleton | ||||
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Description | Skeletons are the bones of deceased creatures returned to life, sometimes by their own spirit, sometimes by the will of another. They are unfazed by pain and the magic animating them can often allow them to reassemble over and over before they are finally put down for good. | |||
Roleplay Inspiration | I want to be undead. I want the perks that come with not needing the essentials of life. I want to keep coming back whenever I am killed. | |||
Playstyle | Frontline, Durable, Melee, Challenge, Bow User, Ranged | |||
Class Identifier | Skeleton mask or otherwise be clearly identifiable as a Skeleton to other players. | |||
Weapons | Dagger, Short, Long, Flail, Great, Reach, Pike, Javelin | |||
Shields | Any | |||
Armor | Up to 6pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below. | |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Monster Abilities You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive. Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay. |
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⬗ = Does not require Free Hand | ♻ = Rest Time | 🌶️ = Experimental Rule |
Extra Clarifications
Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this monster.
List of Monster-Specific Abilities
Undying Will | |
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Simple Summary | Undying Will: Incant "My will to live is undying" immediately after dying to revive yourself, become Insubstantial and Stopped for 10s, and become Severed. |
Available to | Barbarian, Monk, Warrior, Wizard, Monster (Skeleton) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "My will to live is undying" |
Prerequisites | Must be cast immediately after dying. |
Effects | Immediate Effect: Caster is revived. Secondary Effect (Status):
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Other Details | This ability can be used while dead and affect dead players. |
Reminder | Players cannot resist or be immune to secondary effects. |
Trivia
- To be added.
Photo Gallery
Monster General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes
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