Difference between revisions of "V9:Skeleton"

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Latest revision as of 18:01, 23 February 2024

Developer Note: The current V9 Rules can be found here.

The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.

Thank you for your interest in the project! Join the Discord for more information!

- The Project Phoenix (V9) Development Team

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This page is part of the V9 Development Project.
  • These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
  • This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
  • To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.




Skeleton-240112.png
Skeleton
Description Skeletons are the bones of deceased creatures returned to life, sometimes by their own spirit, sometimes by the will of another. They are unfazed by pain and the magic animating them can often allow them to reassemble over and over before they are finally put down for good.
Roleplay Inspiration I want to be undead. I want the perks that come with not needing the essentials of life. I want to keep coming back whenever I am killed.
Playstyle Frontline, Durable, Melee, Challenge, Bow User, Ranged
Class Identifier Skeleton mask or otherwise be clearly identifiable as a Skeleton to other players.
Weapons Dagger, Short, Long, Flail, Great, Reach, Pike, Javelin
Shields Any
Armor Up to 6pts Physical Armor per hit location. May gain 🌶️Low Armor Compensation as indicated below.
  • 21-30pts = No compensation.
  • 11-20pts = +1 use of Undying Will
  • 1-10pts = +2 uses of Undying Will OR may use a Bow
  • 0pts = +3 uses of Undying Will OR may use a Bow
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Decaying - Cursed While Alive (T)
Reassemble - Undying Will - Level/Life 🌶️🌶️🌶️
🌶️Undead (T)
Player is not Severed by their own Undying Will. Players cannot use Undying Will if they die during or within 10 seconds of exiting the Insubstantial status from Undying Will.
= Does not require Free Hand = Rest Time 🌶️ = Experimental Rule







Extra Clarifications

Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this monster.





List of Monster-Specific Abilities


Undying Will
Simple Summary Undying Will: Incant "My will to live is undying" immediately after dying to revive yourself, become Insubstantial and Stopped for 10s, and become Severed.
Available to Barbarian, Monk, Warrior, Wizard, Monster (Skeleton)
Type Verbal (Non-Offensive)
Range Self
Incantation "My will to live is undying"
Prerequisites Must be cast immediately after dying.
Effects Immediate Effect: Caster is revived.

Secondary Effect (Status):

  • If the caster is successfully revived, they are Severed until they respawn.
  • If the caster is successfully revived, they become Insubstantial and Stopped for 10s.
Other Details This ability can be used while dead and affect dead players.
Reminder Players cannot resist or be immune to secondary effects.




Trivia
  • To be added.




Photo Gallery


Monster
General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary