Difference between revisions of "V9:Shields"

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Developer Note: The current V9 Rules can be found here.

The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.

Thank you for your interest in the project! Join the Discord for more information!

- The Project Phoenix (V9) Development Team

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This page is part of the V9 Development Project.
  • These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
  • This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
  • To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.




Shields

General Rules

  1. Shields are used to block strikes from weapons.
  2. They can only be affected by strikes and effects that specifically affect shields, such as Shield Crushing and Shield Destroying.
  3. Players may only ever wield a single shield at a time, however they can wield a shield simultaneously in the same hand as any another piece of equipment except for a Bow or Crossbow.
  4. Shields with straps are only wielded when worn on a single arm or held in hand. They cannot be wielded while worn like a backpack or strapped to other parts of the body such as the torso, legs, hip, or head.
  5. If a player cannot easily remove or discard their shield when necessary, such as due to it being strapped to their arm, then they must do their best to keep it out of combat and must not derive an gameplay advantage from it. A shield strapped to a wounded arm counts as an Invalid Obstruction.

V8 Transition Note:The V8 ‘Shield Drop Trick’ does not exist in V9. A shield in mid-air is an invalid obstruction and cannot be used to block attacks.

Construction Rules

  1. Shields must meet the Universal Equipment Requirements.
  2. How to Measure Shield Size
  3. A shield’s size is determined by the surface area of its largest silhouette, measured on a flat plane. It's height and width, when necessary, are based on the same silhouette.
  4. May be constructed in any style or shape but cannot be made in such a way as to mimic the function of physical armor (such as shields that excessively wrap around a limb or shields that are precisely shaped to a body part).
  5. Must have a sturdy structural core that will not break or bend significantly during the course of combat.
    • Some acceptable materials are: plywood, high-impact plastics, aluminum, and sturdy, high-density, closed-cell foam.
    • Easily breakable or low-density foams are inappropriate for use as the structural core.
  6. The rim and face of the shield must be padded with at least 1" of safety-grade foam.
    • Padding should wrap around the rigid edges of the core.
    • Shields made entirely of foam do not require additional padding but must be composed of closed-cell foam that is at least 1" thick.
    • No part of a shield may protrude more than 1.5" through a two-inch (2") ring when uncompressed.
  7. All rigid or sharp-edged hardware must be rounded off or padded in such a way that there are no burs or snags which could damage objects or players.
  8. Hard edges may not be exposed on any surface which can reasonably come into contact with another player or their equipment.
  9. Shield Curve Limits
  10. Curved/Domed shields (and similarly recessed shapes) may not curve or recess inwards more than half its width, measured on a flat plane.
  11. The rim and face must have an opaque, durable covering. This may be a non-abrasive rubber coating (or non-vinyl equivalent) so long as it does not compromise the purpose of the padding, such as by making it too firm.
  12. Shield Hole Limits
  13. The face of the shield may not have holes that exist entirely within a silhouette of the shield.
  14. If the shield has a handle, it must be clearly identifiable as a handle.
  15. If the shield has straps, they must be sturdy, secure and not at risk of coming loose during combat.


PRO TIP: EQUIPMENT REFERENCE SHEETS
Shields sizes are determined by surface area. Due to the sometimes tedious area math required for certain shield shapes, like a heater or kite shield, these measurements may be difficult to reconfirm during equipment inspection in a timely manner. You can help your equipment inspectors by keeping proof of your math handy in a notebook or cue card in case they need it. Most inspectors will trust you at your word but it is not unfair for them to want to check your math every now and then. Help them help you!.



Bucklers

  • Must meet the Universal Equipment Requirements.
  • Shield Size must be at least 1/4 square foot (6.8 inch diameter), and no larger than one square foot (13.5 inch diameter).
  • Must have either a handle, an arm strap, or both.
  • Does not take up a Free Hand when casting abilities.

Strap-Only Variant
Bucklers may be constructed without a handle. If worn on the arm, they can be wielded without holding a handle.



Small Shields

Strap-Only Variant
Small Shields may be constructed without a handle. If worn on the arm, they can be wielded without holding a handle.



Medium Shields

Strap Variant
Medium Shields may be constructed with straps. If worn on the arm, they must still be held by their handle to be wielded.



Large Shields

Strap Variant
Large Shields may be constructed with straps. If worn on the arm, they must still be held by their handle to be wielded.



Tower Shields


Strap Variant
Tower Shields may be constructed with straps. If worn on the arm, they must still be held by their handle to be wielded.




V8 border axe hammer.png

Shields
Bucklers · Small Shields · Medium Shields · Large Shields · Tower Shields
General Rules · Construction Rules
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary