Difference between revisions of "V9:Assassin"
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Revision as of 18:00, 23 February 2024
Developer Note: The current V9 Rules can be found here.
The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.
Thank you for your interest in the project! Join the Discord for more information!
- The Project Phoenix (V9) Development Team
- These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
- This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
- To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.
Contents
- 1 Assassin
- 1.1 Pre-Constructed Builds
- 1.2 List of Class-Specific Abilities
- 1.2.1 Assassinate
- 1.2.2 Blink
- 1.2.3 Coup De Grace
- 1.2.4 Cunning
- 1.2.5 Decoy
- 1.2.6 Dimensional Rift
- 1.2.7 Entangle
- 1.2.8 Hold Person
- 1.2.9 Lay Curse
- 1.2.10 Pass Without Trace
- 1.2.11 Poison Arrow
- 1.2.12 Poison Bolt
- 1.2.13 Poison Weapon
- 1.2.14 Shadow Step
- 1.2.15 Suppressing Strike
- 1.2.16 Teleport
- 1.2.17 Vorpal Blades
- 1.3 Extra Clarifications
- 1.4 Trivia
Assassin | ||||
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Description | Assassins are mobile, opportunistic fighters that excel at slipping in and out of enemy lines to take out targets with deadly efficiency. | |||
Playstyle | Bow User, Evasive, Melee, Ranged, Skirmisher, Versatile | |||
Class Identifier | Black Sash | |||
Weapons | Dagger, Short, Long, Small Thrown, Large Thrown, Bow | |||
Shields | None | |||
Armor | May wear up to 3pts Physical Armor in each hit location.
May gain 🌶️Low Armor Compensation as indicated below. | |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 You always get these abilities when you play this class. |
ROW A | ⬗ Shadowstep 👻 2/Life ♻10 ⬗ Assassinate (Unlimited) | ||||
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Levels 2-6 For each level beyond 1, pick a row you have not already chosen and gain the abilities within. If that row has multiple options, pick one of those options and gain everything from that option. |
ROW B | ⬗ Blink 👻 1/Life ♻20 ⬗ Cunning (Unlimited) | ||||
ROW C | ⬗ Poison Weapon (Self) 1/Life ♻10 Coup De Grace | |||||
ROW D | Poison Arrow & Poison Bolt Any combination of 2 Arrows/Balls |
OR | ⬗ Blink 👻 1/Life ♻20 |
OR | Hold Person 🧨 1/Life ♻20 | |
ROW E | ⬗ Pass Without Trace 👻 1/Life ♻20 |
OR | ⬗ Decoy 1/Life |
OR | Dimensional Rift 🧨 1/Life ♻30 | |
ROW F | ⬗ Suppressing Strike 1/Life ♻20 |
OR | ⬗ Teleport 👻 2/Life ♻20 |
OR | Lay Curse🧨 2/Life ♻20 | |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you cannot make more than one pick from outside that archetype’s column. Rows A, B, and C are part of all 3 columns. |
Ninja
If Poison Arrows/Balls are picked, it grants any combination of 6 instead of 2. Poison Weapon, if picked, becomes Vorpal Blades 1/Life Can only use Daggers, Bows, Poison Bolts, and Poison Arrows (Cannot use regular arrows). |
Shadowcloak
👻 abilities become ♻10. May use 👻 abilities on themselves while Insubstantial, replacing the existing insubstantial effect. Cannot wear more than 1pt of armor in each location. Will still receive the extra ability from low armor compensation. |
Saboteur
🧨 abilities become ♻10. Hold Person, if picked, may be replaced with Entangle 1/Ball during class customization. May wield a Buckler. Cannot Dual Wield melee weapons. |
⬗ = Does not require Free Hand | ♻ = Rest Time | ✅ = Included with Archetype | 🎺👻🛡️etc. = Archetype-relevant | 🌶️ = Experimental Rule |
Pre-Constructed Builds
Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.
Trying Out V9 Assassin |
Shadow Step: Incant "I step into the shadows" to become Insubstantial and Stopped. Incant "I return to the physical world" x2 to end the effect.
| ||
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Identifier | Black Sash | ||
Weapons | Dagger, Short, Long, Small Thrown, Large Thrown, Bow | ||
Shields | None | ||
Armor | Up to 3pts Physical Armor | ||
Level 1 | ⬗ Shadowstep 2/Life ♻10 ⬗Assassinate (Unlimited) | ||
Level 2 | ⬗ Blink 1/Life ♻20 ⬗Cunning (Unlimited) | ||
Level 3 | ⬗ Poison Weapon (Self) 1/Life ♻10 Coup De Grace 1/Life ♻30 | ||
Level 4 | +1 use of Blink | ||
Level 5 | ⬗ Pass Without Trace 1/Life ♻20 | ||
Level 6 | ⬗Teleport 2/Life ♻20 |
List of Class-Specific Abilities
Assassinate | |
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Simple Summary | Assassinate: Incant "Assassinate" immediately after killing an enemy to Sever them. |
Available to | Assassin, Monster (Werewolf) |
Type | Verbal (Offensive) |
Range | Unlimited |
Incantation | "Assassinate" |
Prerequisites | Can only be used immediately after killing the target. |
Effects | Status Effect: The target is Severed until they respawn. |
Other Details |
|
Blink | |
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Simple Summary | Blink: Incant "I vanish from sight" to become Insubstantial and move anywhere within 50ft. To come back, incant "I return to the physical world" x2 while 10ft away from enemies. |
Available to | Assassin, Monster (Siren) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I vanish from sight" |
Effects | Status Effect: Caster becomes Insubstantial and may move around freely within 50ft of where this ability was initially cast. Caster can remove this effect from themselves anytime they are at least 10ft away from living enemies by declaring "I return to the physical world" x2 |
Other Details | 🏃This ability may be cast while moving. |
Coup De Grace | |
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Simple Summary | Coup De Grace: Incant "Succumb to thy wounds and die" x3 to kill a wounded target. |
Available to | Assassin, Wizard |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Succumb to thy wounds and die" x3 |
Effects | Immediate Effect: If the target is wounded, they die. Otherwise, no effect. |
Cunning | |
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Simple Summary | Cunning: Incant "Cunning" within 30s of killing an enemy. Restore a use of Blink, Pass Without Trace, Shadowstep, or Teleport. |
Available to | Assassin |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Cunning" |
Prerequisites | Can only be used within 30s of killing an enemy. |
Effects | Immediate Effect: Caster declares and restores one use of an Assassin ability marked with the 👻 tag. |
Reminder | This can only be used once per triggering moment. |
Decoy | |
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Simple Summary | Decoy: Incant "May this deception ensure a safe return" x3 to become resistant to any single strike or ability inflicted by an enemy. When you use this resistance, become Insubstantial and return to base, where you incant "I return to the physical world" x2 to end the effect. |
Available to | Assassin |
Type | Enchantment |
Range | Self |
Incantation | "May this deception ensure a safe return" x3 |
Effects |
|
Other Details | When declaring this enchantment, the bearer must declare whether the resistance is active or not |
Reminder | Resistances are optional. The bearer does not need to expend them on the first applicable attack. |
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Dimensional Rift | |
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Simple Summary | Dimensional Rift: Incant "Aether consume thy ghostly form" x3. If the target is Insubstantial, they die |
Available to | Assassin, Wizard |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Aether consume thy ghostly form" x3 |
Effects | Immediate Effect: If the target is Insubstantial, they die. Otherwise, no effect. |
Entangle | |
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Simple Summary | Entangle: Incant "The power of earth is mine to evoke" x2 to prime a brown spellball. It deals no damage, but applies an engulfing Stopped effect for 30s. |
Available to | Assassin, Druid, Healer, Wizard, Monster (Entangling Mass) |
Type | Spellball |
Range | Strike |
Material Components | Brown Spellball |
Incantation | "The power of earth is mine to evoke" x2 |
Effects | Status Effect: Players struck are Stopped for 30s. Engulfing. |
Other Details | Strikes from this ball do not deal damage. |
Hold Person | |
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Simple Summary | Hold Person: Incant "I command thee to stop" x3 to make the target Stopped for 30s. |
Available to | Assassin, Bard, Druid, Healer, Scout, Wizard, Monster (Siren) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I command thee to stop" x3 |
Effects | Status Effect: Target becomes Stopped for 30s. |
Lay Curse | |
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Simple Summary | Lay Curse: Incant "Death lays a curse on thee" x3 to make the target Cursed for 30s |
Available to | Assassin, Healer, Wizard, Curios, Monster (Gorgon, Harpy) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Death lays a curse on thee" x3 |
Effects | Status Effect: Target becomes Cursed for 30s. |
Pass Without Trace | |
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Simple Summary | Pass Without Trace: Incant "I pass without trace" to become Invulnerable - you must return to base. |
Available to | Archer, Assassin, Druid, Scout, Curios |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I pass without trace" |
Effects | Status Effect: Target becomes Invulnerable and is forced to move directly to their Base. They may end this effect any time they are at least 100ft away from living enemies by declaring "I return to the physical world" x2. This effect also ends if they reach their base. |
Other Details | 🏃This ability can be cast while moving. |
Poison Arrow | |
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Simple Summary | Poison Arrow: Incant "Poison Arrow" immediately before firing a green arrow. It is Wounds Kill. |
Available to | Archer, Assassin, Monster (Gorgon) |
Type | Specialty Arrow |
Range | Strike |
Material Components | Arrow with a Green cover or strip, Bow |
Incantation | "Poison Arrow" |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying, Wounds Kill. |
Other Details | 🏃 This ability can be cast while moving. |
Poison Bolt | |
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Simple Summary | Poison Bolt: Incant "The power of poison is mine to evoke" x2 to prime a green spellball. It’s Weapon Destroying, Armor Breaking, and Wounds Kill. |
Available to | Assassin, Wizard, Monster (Harpy) |
Type | Spellball |
Range | Strike |
Material Components | Green Spellball |
Incantation | "The power of poison is mine to evoke" x2 |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying, Wounds Kill. |
Poison Weapon | |
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Simple Summary | Poison Weapon: Incant "I coat these weapons with a deadly poison" x2. The next wound you deal is Wounds Kill. This effect can be restored with ♻10 |
Available to | Anti-Paladin, Assassin, Druid, Monster (Shroomkin) |
Type | Enchantment |
Range |
|
Incantation | "I coat these weapons with a deadly poison" x2 |
Effects | Enchantment Effect: The next wound caused by the bearer in melee is Wounds Kill. This effect can be renewed, and restored with ♻10. |
Other Details | When declaring this enchantment, the bearer must indicate whether the Wounds Kill effect is active or not. |
Shadow Step | |
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Simple Summary | Shadow Step: Incant "I step into the shadows" to become Insubstantial and Stopped. Incant "I return to the physical world" x2 to end the effect. |
Available to | Assassin, Scout, Monster (Entangling Mass) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I step into the shadows" |
Effects | Status Effect: Caster becomes Insubstantial and Stopped. Caster can end this effect at any time by declaring "I return to the physical world" x2 |
Other Details | 🏃This ability can be cast while moving. |
Suppressing Strike | |
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Simple Summary | Suppressing Strike: Incant "Power strike suppress" and hit an enemy within 2s to Suppress them for 30s. Engulfing. |
Available to | Assassin, Barbarian, Bard, Monk, Scout, Warrior, Monster (Entangling Mass) |
Type | Power Strike |
Range | Strike |
Material Components | Melee Weapon |
Incantation | "Power Strike Suppress" |
Effects | Status Effect: Target struck is Suppressed for 30s. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Teleport | |
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Simple Summary | Teleport: Incant "Travel through the aether" x3 to make the target insubstantial and move directly to a fixed location. They may exit by incanting "I return to the physical world" x2 at the destination. (Or along the path there as long as they are 10ft away from living enemies.) |
Available to | Archer, Assassin, Druid, Healer, Scout, Wizard |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "Travel through the aether" x3 |
Effects | Status Effect: Target becomes Insubstantial and is forced to move directly to a destination chosen by the caster at the time of casting. Upon reaching the destination the target must end the effect by declaring "I return to the physical world" x2. The target may end this effect prematurely in the same way anytime they are at least 10ft away from all living enemies. |
Other Details | The destination must be a static, unmoving location that can be definitively known by the target at the time of casting. For example, if the chosen destination is "Behind that wizard", the target must be able to know exactly what that means before they start moving and the location will not change if the wizard moves away while the target is in transit. |
Vorpal Blades | |
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Simple Summary | Vorpal Blades: Incant "I enchant these weapons to slay all foes" x3 to make all of your melee attacks Wounds Kill |
Available to | Assassin |
Type | Enchantment |
Range | Self |
Incantation | "I enchant these weapons to slay all foes" x3 |
Effects | Enchantment Effect: Bearer's carried melee weapons are Wounds Kill. |
Extra Clarifications
Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this class.
Trivia
- The Assassin class was introduced in Amtgard V2 (1983).
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes