Difference between revisions of "V9:Goblin"
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Latest revision as of 18:00, 23 February 2024
Developer Note: The current V9 Rules can be found here.
The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.
Thank you for your interest in the project! Join the Discord for more information!
- The Project Phoenix (V9) Development Team
- These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
- This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
- To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.
Contents
Goblin | ||||
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Description | Goblins are small, green-skinned humanoids that are usually mischievous but often malicious. As their most famous trait is physical frailty, they tend to move in groups for protection, stealing and hoarding anything shiny they can get their hands on. | |||
Roleplay Inspiration | I want to be a squirrely, comedic character with potential for treachery and shenanigans. I love shinies. I’m not durable but I’ve got my wits and dozens of brothers and sisters to avenge me. | |||
Playstyle | Challenge, Melee, Bow User | |||
Class Identifier | Goblin Mask, Green Facepaint, or otherwise be clearly identifiable as a Goblin to other players. | |||
Weapons | Dagger, Short, Small Thrown, Large Thrown, Bow | |||
Shields | Up to Small Shield | |||
Armor | None | |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Monster Abilities You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive. Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay. |
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⬗ = Does not require Free Hand | ♻ = Rest Time | 🌶️ = Experimental Rule |
Extra Clarifications
Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this monster.
List of Monster-Specific Abilities
Banish | |
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Simple Summary | Banish: Incant "I banish thy ghostly form" x3 to make an insubstantial target return to base. |
Available to | Healer, Monk, Wizard, Curios |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I banish thy ghostly form" x3 |
Effects | Status Effect: If the target is not Insubstantial, this effect fails. If the target is Insubstantial, that status effect is replaced with the following: "Target becomes Insubstantial and is forced to move directly to their base. This effect ends when they reach their base or are at least 100ft away from all living enemies." |
Other Details | The previous Insubstantial effect is not returned if Banish is released or otherwise removed. |
Reminder | The victim must declare "No longer insubstantial" when the effect has ended. |
Break Concentration | |
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Simple Summary | Break Concentration: Incant "I command thee suppressed" to make the target Suppressed for 10 seconds. |
Available to | Bard, Monk, Wizard, Curios, Monster (Fairy) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I command thee suppressed." |
Effects | Status Effect: Target is Suppressed for 10s. |
Confidence | |
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Simple Summary | Confidence: Incant "My power grants thee confidence" to restore a target's ability with a rest timer no greater than ♻20. (If they are resting, add 20 seconds to their rest time.) This cannot restore Confidence. |
Available to | Bard, Curios, Monster (Unicorn) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "My power grants thee confidence" |
Effects | Immediate Effect: Target declares and restores one use of a single ability with ♻ up to ♻20. If they are Resting, they instead add 20 seconds towards the rest timer of a single ability. This cannot be used to restore or contribute rest time towards recovering other instances of Confidence. |
Other Details | Confidence can only restore or contribute time towards restoring abilities. It cannot affect resistances or other non-ability effects such as the Rest At Base options. |
Heal | |
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Simple Summary | Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound |
Available to | Archer, Druid, Healer, Paladin, Monk, Scout, Curios, Monster (Shroomkin, Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
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Incantation | "The white light of healing hath healed thee" x5 |
Effects | Immediate Effect: Target restores a wound. |
Lay Curse | |
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Simple Summary | Lay Curse: Incant "Death lays a curse on thee" x3 to make the target Cursed for 30s |
Available to | Assassin, Healer, Wizard, Curios, Monster (Gorgon, Harpy) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Death lays a curse on thee" x3 |
Effects | Status Effect: Target becomes Cursed for 30s. |
Mend | |
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Simple Summary | Mend: Incant "I make this item whole again" x5 to mend a broken or damaged weapon or shield, or restore one point of armor to a hit location. |
Available to | Archer, Bard, Druid, Healer, Scout, Wizard, Curios, Monster (Shroomkin) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Any) |
Incantation | "I make this item whole again" x5 |
Effects | Immediate Effect: Choose one at the time of cast:
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Other Details | Caster may hold the item to be affected without taking up a free hand. |
V8 Transition Note: | Mend targets the player, not the item being restored. |
Pass Without Trace | |
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Simple Summary | Pass Without Trace: Incant "I pass without trace" to become Invulnerable - you must return to base. |
Available to | Archer, Assassin, Druid, Scout, Curios |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I pass without trace" |
Effects | Status Effect: Target becomes Invulnerable and is forced to move directly to their Base. They may end this effect any time they are at least 100ft away from living enemies by declaring "I return to the physical world" x2. This effect also ends if they reach their base. |
Other Details | 🏃This ability can be cast while moving. |
Rally | |
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Simple Summary | Rally: Incant "I have returned with aid" while you or an ally is respawning to cause you both to respawn. You become Severed. You can't use this if you took a death, or if either of you are respawning due to another use of Rally. |
Available to | Paladin, Monster (Goblin) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Any) |
Incantation | "I have returned with aid" |
Prerequisites | |
Effects | Immediate Effect:
Secondary Effect (Status): The caster becomes Severed until they respawn again. |
Other Details |
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Release | |
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Simple Summary | Release: Incant "From thy bindings thou art released" x5 to remove any number of status effects from the target other than Severed. |
Available to | Bard, Druid, Healer, Paladin, Scout, Wizard, Curios, Monster (Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
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Incantation | "From thy bindings thou art released" x5 |
Effects | Immediate Effect: The target's status is restored; any number of status effects are removed. |
Reminder | This cannot remove Severed and does not affect players who are Cursed. |
Reload | |
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Simple Summary | Reload: Incant "Now I pause to go reload" x5 with no enemies within 10ft to become Invulnerable and go pick up your equipment. To end this, you must be 10ft away from living enemies and either at the location you entered Reload or at your Base, then incant "I return to the physical world." x2. |
Available to | Archer, Curios, Monster (Gorgon) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Now I pause to go Reload" x5 |
Prerequisites | Cannot be used while there is a living enemy within 10ft. |
Effects | Status Effect: Caster becomes Invulnerable and may move around to collect equipment that they own or have permission to collect.
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Other Details |
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Renew | |
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Simple Summary | Renew: Incant "Thy boon and blessing shall be renewed" to restore someone's enchantment-granted Resistance or Ability with ♻20 or less. |
Available to | Bard, Druid, Healer, Paladin, Curios, Monster (Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
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Incantation | "Thy boon and blessing shall be renewed" |
Prerequisites | Cannot be used while there are living enemies within 10ft. |
Effects | Immediate Effect:
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Rescue | |
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Simple Summary | Rescue: Incant "Live and fight another day for thou art rescued" to make the target Invulnerable, heal them, release them, and send them back to base. |
Available to | Druid, Healer, Paladin, Scout, Warrior, Curios |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "Live and fight another day for thou art rescued" |
Effects | Immediate Effect: Target restores any wounds and removes any number of status effects.
Secondary Status Effect: Target becomes Invulnerable and forced to move directly to their base. The target may end this effect any time they are at least 100ft away from living enemies by declaring "I return to the physical world" x2. This effect also ends immediately if they reach their base. |
Reminder | This cannot remove Severed and does not affect players who are Cursed. |
Shake It Off | |
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Simple Summary | Shake It Off: Incant "I shall overcome" while under an enemy effect. After 10s, you're released from any number of effects. You can use this no matter what, unless you're dead or cursed. |
Available to | Barbarian, Paladin, Warrior, Curios, Monster (Werewolf) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I shall overcome" |
Prerequisites | Can only be used while affected by an enemy status effect. |
Effects | Status Effect: After 10 seconds, the caster is affected as per Release. |
Other Details | This ability can be used regardless of ability to cast, and will affect the caster unless they are Invulnerable, Cursed, or Dead |
Trivia
- To be added.
Photo Gallery
Monster General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes