Difference between revisions of "V9:Garb Bonus"

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Latest revision as of 18:00, 23 February 2024

Developer Note: The current V9 Rules can be found here.

The V9 Wiki is currently obsolete. The Project Phoenix Google Doc is the main source of V9 rules going forward.
We will eventually rebuild the wiki as a comprehensive rules reference, but now is not that time.

Thank you for your interest in the project! Join the Discord for more information!

- The Project Phoenix (V9) Development Team

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This page is part of the V9 Development Project.
  • These rules represent a proposed ruleset for the Amtgard LARP. All references to the organization are used from that perspective, and do not represent current organizational policy or procedures. Amtgard is a trademark of Amtgard International.
  • This wiki is the detailed, comprehensive form of the ruleset. You can find the condensed Quick-Play rules here. These are currently still a work in progress.
  • To view the current official Amtgard rules, please see the Amtgard V8 Rulebook.




Garb Bonus

The Garb Bonus is a reward for players who wear garb and present a visual appearance that evokes the Heroic Fantasy theme of Amtgard.

There is no minimum amount of costume or covering required as long as the overall appearance is clearly costumed or decorated in some way beyond a normal mundane appearance. This can include prosthetics, tattoos, body paint, accessories, etc. in addition to traditional fantasy clothing and apparel.

The Garb Bonus is a game-by-game bonus, assessed and awarded at the discretion of the Game Organizer or an associated Rules Authority. The following points should be always considered when assessing players for the Garb Bonus:

  1. Players should be encouraged to garb appropriately for their local weather and climate conditions. Safety always comes first.
  2. Players must always adhere to applicable, real-world clothing regulations and decency laws.
  3. Modern Shoes, necessary medical gear, and relevant safety apparel may be worn without forfeiting the garb bonus as long as their quantity and/or design is not unreasonably obtrusive to the overall fantasy appearance, as determined by the Game Organizer for each activity. For example, sunglasses should be allowed but novelty "Happy New Year 2023" glasses should be rejected.


Basic Garb Bonus
An example of a player in basic garb. Click to view more examples in the Garb bonus gallery.

Requirements: Appropriately garbed "Top" and "Bottom" with no visible mundane garments.

  • "Top" refers to the area a T-shirt would cover. "Bottom" refers to the area that shorts would cover.
  • These areas do not need to be completely covered, they just need to be visually appropriate for the theme. A shirtless player or someone with a sleeveless tunic can still meet these requirements as long as their lack of coverage contributes to their overall garb look.
  • For monsters specifically, all garb worn must align with any additional monster garb requirements and reflect the specific monster being portrayed.

Reward: Choice of Magic Item from the Garb Bonus Curios list.

Superior Garb Bonus
An example of a player in superior garb. Click to view more examples in the Garb bonus gallery.

Requirements: Awarded by the Game Organizer in addition to the Basic Garb bonus for having a reasonable amount of additional garb or costuming above and beyond the basic requirements listed above. This includes but is not limited to: fantasy headwear, fantasy footwear, facepaint, prosthetics, accessories clearly visible from 20ft away, etc.

Reward: The curio chosen for the basic garb bonus receives +1 use.

Note: There is no exact amount of extra garb or costuming required. Rather, this bonus should be awarded in good faith to those who have clearly made some effort to go above and beyond the basic garb bonus requirements outlined above.





General Rules (Combat Classes)
Anatomy of a Class Profile · Garb Bonus · Class Customization
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary